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Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Vedvarsha is an application for 2 purposes: 1. Handwariting script recognition that extracts recognized letters into documents. 2. OCR (Optical Character Recogniton) that works only for non-cursive and isolated characters. It depends upon libsyntactic,
JSpoor is a utility software for logging and recording of user interface events and actions during working sessions of users with a Java/Swing Software. It captures and records both high level (semantic) actions and low level actions such as mouse moves.
current build is now 12_8_11:
Code reformulation, not only to improve/repair, but also to take into account libraries that I don't release (e.g., the applet one). The Jars are compiled under Sun Windows JVM 1.7.0_1.
VisualSNI/VisualSEF is a graphical editor for modeling the SNI diagrams of the MACAO methodology. SNI models users interfaces independently of any HCI technology. VisualSEF fits SNI to a specific model (SEF, SEP, SEA). See http://www.jbcc.fr for more
Context-awareness is a key concept in ubiquitous computing. The Java Context-Awareness Framework (JCAF) is a Java-based context-awareness infrastructure and programming API for creating context-aware applications.
The aim of ATRACO project is to contribute to the realization of trusted ambient ecologies. Interactive appliances, collaborative devices, and context aware artefacts, as well as models, services, software components are parts of ambient ecologies.
HephaisTK is a toolkit for rapid prototyping of multimodal interfaces. HephaisTK uses SMUIML, a simple markup language for describing human machine multimodal interaction scenarios and integration mechanisms.
Simple interactive Java browser is basic simple browser show how we can use voice commands to navigate in web sites and use hyperlinks as a voice commands.
Stylus/Handwriting Input Panel. This is a user-configurable, gesture-aware keyboard/handwriting input panel for text entry on Linux (and other) tablet computers using the X11 system. Needs Ink2Text (<=best) or MSInkServer project for recognition.
Josceleton is a Java library providing access to the Microsoft Kinect. It allows you interact with multiple users by either looking at their raw coordinates of several joints, or simply use the pre-built detectors for certain gestures and posi
A prototype input method for OCZ's NIA headset allows full text entry. It is based on Morse Code (3 keystrokes generated from the NIA software) and can produce full English text with all ASCII symbols, uppercase and lowercase.
TagSEA is a framework for tagging locations of interest within Eclipse. Visit our project page for more information - including downloads and documentation: tagsea.sourceforge.net
InTml is a language and tools for Virtual and Mixed Reality development. It adds a component-based, reusable architecture to MR apps on top of open technologies such as VRJuggler, VRPN, and OpenSG. Soon: C++ and Java distributions, eclipse plugin.
This project provides a java implementation of the Captcha project ( see http://www.captcha.net ). A CAPTCHA is a program that can generate and grade tests that: -Most humans can pass. -Current computer programs can't pass.
Open source, cross platform drivers and function library for the NovInt Falcon Haptic Controller. These drivers are not produced by Novint Technologies, Inc. and do not come with any warranty as to their correctness or usage.
Cyberinfrastructure Shell (CIShell) is an open source, community-driven framework/application for the integration and utilization of datasets, algorithms, tools, and computing resources. Algorithms can be integrated using most programming languages.
The InfoVis Toolkit is a Interactive Graphics Toolkit written in Java/Swing to ease the development of Information Visualization applications and components.
TRINDIKIT is a toolkit for building and experimenting with dialogue systems based on information states, that has been developed in the TRINDI and SIRIDUS projects.
Various EEG Apps include several EEG based tools (brainwave analysis tools, brainwave controlled games) with associated hardware description given as example. The principal goal is to provide a brainwave activated controller headset coupled to a PC.