Search Results for "artificial intelligence based games source code"

Showing 6 open source projects for "artificial intelligence based games source code"

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  • 1
    CodeWorld

    CodeWorld

    Educational computer programming environment using Haskell

    CodeWorld is an educational programming environment that uses a Haskell-inspired language to teach computational thinking through graphics and interactive animation. The web-based IDE provides immediate visual feedback: students write code that draws shapes, composes pictures, and responds to events to build simple games and simulations. Its API emphasizes mathematics and geometry rather than low-level UI details, making it approachable for classrooms and self-learners. Projects run in the...
    Downloads: 0 This Week
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  • 2

    proof-logic

    Proof Logic : A logical framework for theorem proving

    Proof Logic is a functional and equational logical framework for theorem proving based on Combinatory Logic and Lambda Calculus, whose expressions are both terms and proofs proving the equality between two terms.
    Downloads: 0 This Week
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  • 3
    HLearn

    HLearn

    Homomorphic machine learning

    HLearn is a Haskell-based machine learning library focused on composability, algebraic structure, and performance. It provides a functional approach to building machine learning algorithms by leveraging algebraic properties such as monoids and groups. This allows for parallel, incremental, and distributed computation in a mathematically consistent way. HLearn aims to provide implementations of common algorithms like k-means, naive Bayes, and others while maintaining the expressiveness and...
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  • 4
    A Haskell implementation of the Three Man morris game together with an AI for playing against the Computer. Command line based, needs Haskell interpreter.
    Downloads: 0 This Week
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  • 5
    Hpylos is an AI of Pylos, a board strategy game for two players. Written in Haskell, uses OpenGL and provides with couple algorithms. User interface allows playing a game against computer, observing two algorithms playing or two humans play.
    Downloads: 0 This Week
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  • 6
    Foo (abbreviation from football) is a playing machine of Paper Soccer, a pencil and paper game for two players, described in WIKIPEDIA. Written in Haskell, contains also simply interface using HOpenGL library. Provides bunch of playing algorithms.
    Downloads: 3 This Week
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