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    OpenShader

    Open architecture GPU simulator and implementation

    ...The second step is to implement the GPU in synthesizable Verilog. The third step is to develop a feedback loop between the simulator and implementation, allowing power, performance, and reliability aspects of the hardware to feed back into ever more detailed and accurate simulations of a complete GPU. LICENSING Primary licensing is GPLv3. Secondary is Commercial. Commercial licensing (use incompatible with GPLv3) will be available via an elected or appointed non-profit Facilitator. Revenue will be invested per the discretion of the Facilitator and an advisory board. ...
    Downloads: 0 This Week
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