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Shape recognition for video games using fast algorithms (heuristics).
This project is a really small software that can be used as a demonstration of my own shape recognition algorithms.
There are a process during the shape drawing and a post-processing when it is done. Finally the shape recognition is launched.
All the algorithms are done for real time gaming. So they are heuristics and do not give the optimal solution. Yet the given solution is generally a good one.
In this demonstration, few shapes can be recognized:
* circles
* triangles
* lines...
This system provides printed and cursive handwriting recognition service as a shared library on GNU/Linux/Unix systems.
Until someone writes another client, try the S/HIP:
https://sourceforge.net/projects/ship-project/
Obsolete for most. Use the Ink2Text project instead - no Windows needed! A Linux/Unix library providing full cursive & printed handwriting recognition by connecting to a Windows XP Tablet back end. Need Service & client files.
Qt Handwriting Recognizing it's a simple Qt GUI interface of a artificial neural network to provide handwrite recognition. This project use FANN (Fast Artificial Neural Network) on first approach.
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Neuroph OCR - Handwriting Recognition is developed to recognize hand written letter and characters. It's engine derived's from the Java Neural Network Framework - Neuroph and as such it can be used as a standalone project or a Neuroph plug in.