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A browser game framework implemented with Grails. The goal of Little Goblin is to create a game engine that allows you to "just add content" and you will be able to host a game that is only limited by your creativity.
Helen is an adventure game engine written in Java 6, designed to support multiple users. Where Helen attempts to be unique is enabling users with powerful extensibility without a grammar-heavy language (thanks to Groovy).
Access Google’s most capable multimodal models. Train, test, and deploy AI with 200+ foundation models on one platform.
Vertex AI gives developers access to Gemini 3—Google’s most advanced reasoning and coding model—plus 200+ foundation models including Claude, Llama, and Gemma. Build generative AI apps with Vertex AI Studio, customize with fine-tuning, and deploy to production with enterprise-grade MLOps. New customers get $300 in free credits.
UniVeCS is a generic vehicle combat turn-based game system simulating a broad range of vehicles from starships and giant robots to cars and tanks in both single player and networked multi-player modes.
This project has evolved into four main components: J2EE utilities; Austin, a Groovy Game Scripting Library for JME; Script formatter for screenwriters; and the core library utilities.
A game engine, written in java, intended to be customizable and portable. It uses Groovy (and probably other scripting languages supported by the JVM) to reproduce behavior of tabletop and miniature games, like Warhammer 40K (TM). PROJECT NOT
Proof That Carma Always Gets You Back Nvidia / Cuda Developer Directed Of Course To The Confusion And Scare Tactics Of Haters This Only Gets Better And Tighter And Even More Creative The Design Feed Of Sound The Whole Idea
99.99% Uptime for MySQL and PostgreSQL on Google Cloud
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