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The Retribution Engine is designed for first person shooter games on Windows PCs using OpenGL and OpenAL. It is supplied with a range of games and levels and includes fully featured level and model editors. On Linux the game and tools work fine using wine/bottles and the game can also be imported into Steam client and runs on proton experimental.
A tool to generate Rock sprites, models and voxels for the Doom game
DOOMROCK is an application that generates rock sprites, models and voxels for the Doom series games based on various input parameters.
Creates actor definitions out of the box for ZDoom & DelphiDoom family source ports.
Source code repository: https://github.com/jval1972/DOOMROCK
Importer library to import assets from different common 3D file formats such as Collada, Blend, Obj, X, 3DS, LWO, MD5, MD2, MD3, MDL, MS3D and a lot of other formats. The data is stored in an own in-memory data-format, which can be easily processed.
www.open3mod.com/ is a 3D model viewer and exporter based on Assimp that is also Open Source.
MD2 (Quake II Style) 3D model loader and animator for the C# XNA games development framework; includes demonstration/tutorial application. Developed on Microsoft C# Express 2005 and the Microsoft XNA Games Development Framework 1.0 Refresh release.
Ported to GitHub for consolidation/preservation:
https://github.com/aussieboosh/XNA-MD2-Model-Loader
Joctree is a real-time graphics engine for Java. The engine supports scene-optimization via octrees, and will support basic model and animation formats (Wavefront/Obj and Quake/MD2).