Secure and customizable compute service that lets you create and run virtual machines on Google’s infrastructure.
Computing infrastructure in predefined or custom machine sizes to accelerate your cloud transformation. General purpose (E2, N1, N2, N2D) machines provide a good balance of price and performance. Compute optimized (C2) machines offer high-end vCPU performance for compute-intensive workloads. Memory optimized (M2) machines offer the highest memory and are great for in-memory databases. Accelerator optimized (A2) machines are based on the A100 GPU, for very demanding applications.
Venn isolates and protects work from any personal use on the same computer, whether BYO or company issued.
Venn is a secure workspace for remote work that isolates and protects work from any personal use on the same computer. Work lives in a secure local enclave that is company controlled, where all data is encrypted and access is managed. Within the enclave – visually indicated by the Blue Border around these applications – business activity is walled off from anything that happens on the personal side. As a result, work and personal uses can now safely coexist on the same computer.
MineCraft Texture Studio 2018
(1.12/1.12.1/1.12.2)
is only for Minecraft 1.11.x/1.12.x
Based on Minecraft Texture Studio 1.0.8
My Version is for Minecraft 1.11.x/1.12.x
Visual Studio 2017
Framework 4.5
Windows : Vista/win7/win8/win10
All-in-one program for creating 2D scrolling games. Compile your games into stand-alone .NET executables or customizable C# source code. The IDE and framework are build on OpenTK, which wraps OpenGL, so generated games can be cross-platform.
This is a simple 3D OpenGL based reimplementation of the classic Arkanoid game, it was entirely developed with C++ using Visual Studio .NET 2005 with my own OpenGL SDK based on the NeHe's SDK. This project is a work in progress and needs your help!!
XIPL is a simple image processing library for Microsoft's XNA GameStudio framework. All image processing routines are coded in HLSL as pixel shaders and executed at amazing speed thanks to the GPU's massive parallel architecture.
A one-stop Unified Endpoint Management (UEM) solution
ManageEngine's Endpoint Central is a Unified Endpoint Management Solution, that takes care of enterprise mobility management (including all features of mobile application management and mobile device management), as well as client management for a diversified range of endpoints - mobile devices, laptops, computers, tablets, server machines etc. With ManageEngine Endpoint Central, users can automate their regular desktop management routines like distributing software, installing patches, managing IT assets, imaging and deploying OS, and more.
An editor for the open source game c-evo (http://www.c-evo.org). A suite of several different editors (unit graphics, tile graphics, nation files) with some interoperability. It is written in C# 3.5 using Visual Studio 2010.
fastest & easiest way to create your own Multiplayer Online RPG, without need programming or scripting as simple as clicking mouse plenty of game resource libraries you can even create custom game resource libraries with plenty wizard tools to help you
The 3D game development studio based on the Eclipse platform featuring modelling, non-linear animation of characters, scripting and deployment support.