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An extensible framework for distributedcomputing on P2P grids. We support peaceful free and open research and build an internet supercomputer. We render movies, solve Eternity puzzles, predict climate and improve a ~30 GHz cluster of clients.
Loki Render allows you to create your own render farm, serving Blender render jobs to a group of computers. Loki is easy to setup and runs on Linux, Windows or Mac, making it a quick and flexible distributed network rendering solution!
Equalizer is the standard middleware to create parallel OpenGL-based applications. Please visit https://github.com/Eyescale for current development information.
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yadra - yet another distributed rendering application
A Network-Render-Tool for Blender. A Java based, platform-independent tool, for rendering animations of blender in a network. Easy setup (no SMB/CIFS-Connections). Web-Interface.
Shared Questionnaire System(SQS) is a full-functional Optical Mark Reader(OMR) form processing system implemented in Java-Swing, XSL-FO and AJAX with straightforward GUIs. It is aimed at developing social platform to share knowledge about questionnaire.
My application is a Grid Computing application that interfaces POV-Ray (http://www.povray.org/) with the framework JPPF (http://www.jppf.org) . With my JppfPov you can use the potentialities of a grid computing network to make rendering task.
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Open Source Remote Sensing OSSIM project, pronounced "awesome", will leverage existing algorithms/tools/packages from the open source community in construction of the ultimate Remote Sensing/Image Processing/GIS package. osgPlanet extends OSSIM and Op
vuVolume is a framework for volume rendering algorithms in C++. When creating a new rendering method in vuVolume it is possible to just concentrate on the actual algorithm and let the framework take care of the more administrative tasks.
IMPFarm is a renderfarm for the POV-Ray raytracer. All communication is via http with XML documents. Servers and clients are cross platform. Management and reporting is done using web pages.
Important information!!! The Mapbender project moved under the roof of the Open Source Geospatial Foundation at http://www.osgeo.org/. All downloads and information are linked from the project site at http://www.mapbender.org/
This will become a graphic modeling and rendering tool written in JAVA. We will support an xml-style input file format for graphical scenes. The rendering will be possible in openGL (preview) as well as by (distributed and stochastic) Raytracing.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
LiveScreen makes it possible to publish GUI screenshots that users can interact with. Unlike other remote desktop solutions, no special client is required. Web browsers can act as clients without employing helper apps, plugins or Java.
Java n-tier Framework and GUI Screen builder/designer, supporting 1, 2 and 3 tier mixed architectures to databases, application servers or local persistent data in files. Extensive documentation including launching from a Web Server.
POV-Ray Animations for everyone from everyone.
Use the power of many Computer connected to the Internet to raytrace long or complex Animations with the freeware Raytracer POVRay (http:/www.povray.org/). Each Client gets a "work unit" from the Server an
nemosomen is a framework for designing open source, network based, multimedia (video/openGL/sound/MIDI) realtime toys
a suite of tools for distributed development, processing of media. It tries to shift most of the working process in realtime processes.
JCGrid is an easy-to-use tools for real-world grid-computing. It requires only to install Java Runtime and you can easy split your cpu-intensive task among several Workstations/PC/Mac/etc. It includes support for POVRay and MandelGrid as usage examples.
BORG - BORG Open Rendering GUI - is a network rendering system developed by TAUTOLOGIX for RenderMan compliant renderer. BORG is platform independent and used to distribute rendering jobs. It can also be used as a GUI for the supported renderers.
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.