Showing 9 open source projects for "big two"

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  • Build Agents and Models on One Platform Icon
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  • 1
    tsParticles

    tsParticles

    Easily create highly customizable particles

    Easily create highly customizable particles, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available for React.js, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Inferno, Solid, Riot and Web Components. A lightweight TypeScript library for creating particles. Dependency-free, browser ready and compatible with React.js, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Inferno, Riot.js, Solid.js, and Web...
    Downloads: 185 This Week
    Last Update:
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  • 2
    qvge

    qvge

    Qt Visual Graph Editor

    qvge is a multiplatform graph editor written in C++/Qt. Its main goal is to make possible visually edit two-dimensional graphs in a simple and intuitive way. Please note that qvge is not a replacement for such a software like Gephi, Graphvis, Dot, yEd, Dia and so on. It is neither a tool for "big data analysis" nor a math application. It is really just a simple graph editor :)
    Downloads: 13 This Week
    Last Update:
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  • 3

    QuadRay-engine

    Realtime raytracer using SIMD on ARM, MIPS, PPC and x86

    ...At present, Intel SSE/SSE2/SSE4 and AVX/AVX2/AVX-512 (32/64-bit x86 ISAs), ARMv7 NEON/NEONv2, ARMv8 AArch32 and AArch64 NEON, SVE (32/64-bit ARM ISAs), MIPS 32/64-bit r5/r6 MSA and POWER 32/64-bit VMX/VSX (little/big-endian ISAs) are mostly implemented (/w horizontal reductions) although scalar improvements, wider SIMD vectors with zeroing/merging predicates in 3/4-operand instructions are planned as extensions to current 2/3-operand SPMD-driven vertical SIMD ISA. See README file.
    Downloads: 1 This Week
    Last Update:
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  • 4
    libjpeg-turbo

    libjpeg-turbo

    SIMD-accelerated libjpeg-compatible JPEG codec library

    ...libjpeg-turbo also features colorspace extensions that allow it to compress from/decompress to 32-bit and big-endian pixel buffers (RGBX, XBGR, etc.), as well as a full-featured Java interface.
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    Downloads: 35,920 This Week
    Last Update:
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    Cut Data Warehouse Costs by 54%

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  • 5
    HGE-Builder

    HGE-Builder

    An application that create a scene in HGE file format.

    An application that create a scene in HGE file format that can be used for Hulixerian Game Engine. HGE file format is a compatible file format for 3D rendering application, it is mostly compatible with OpenGL. This project use Qt5 framework for all of its tasks, and will not make any dependency on other external libraries. WARNING: This project is not stable and is under big changes in its every push.
    Downloads: 0 This Week
    Last Update:
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  • 6
    GameWizzard

    GameWizzard

    GameWizzard is a Sprite editor.

    ...If it's not as friendly as I intended is because I didn't had any help or input from others. The flow of this editor is very simple: 1.Load an image, define the image modules(eg: legs, body, arms, heads, etc) 2.Create all the frames you need by adding modules into a frame(the modules can be scaled, rotated, translated) 3.Create animations by adding frames in the right order(each frame can be scaled, rotated, translated and has a number of frames that will be shown). If the image is too big, this application knows how to optimize it by permuting and repositioning the modules into the image. ...
    Downloads: 0 This Week
    Last Update:
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  • 7

    fotobuch-convert

    Converts Photo books to another format (ie. ifolor->scribus->pdf)

    This project is the beginning of a big photo book conversion tool. Starting with ifolor (from switzerland) and output to scribus (which is a DTP application and can easily be used to create a pdf), I plan to also support other formats and support cross conversion, but for that I need YOUR INPUT (at least test files). Also other output formats are possible, but I didn't find a better format in the open source world than scribus yet. The project runs in a Java virtual machine. The project...
    Downloads: 0 This Week
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  • 8
    SmoothLife

    SmoothLife

    A generalization of Conway's Game of Life

    Conway's Game of Life is generalized to a continuous domain. OpenGL and GLSL shaders are used for real-time 2D and 3D graphics. Time stepping is done via a real to complex FFT based convolution operation. There are also two deliberately simple test implementations in FreeBasic and Matlab. A 2D version on a sphere shows that it is really not dependent on the underlying grid.
    Downloads: 3 This Week
    Last Update:
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  • 9
    Big Iron is (or will be) a real-time, 3D, first person game of mechanized combat set in the far future. Players build, customize and operate massive anthropomorphic robots on realistic large scale battlefields in single or multiplayer mode.
    Downloads: 0 This Week
    Last Update:
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