The Demo Effects Collection is a collection of multimedia demo effects which is intended to cover the demo scene starting in the early eighties till today
Wiggle is a client-side JavaScript program for aligning stereoscopic image sets and a Flash applet for viewing them. Authoring WiggleSets requires only a JavaScript browser, and a browser with Flash plugin (6+) is all that is needed to view the output.
Real-time fractals allow exploring of fractals by real-time zooming, panning and rotating. Output is rendered either by GDI or by OpenGL. Fractal equations are written in C# and can changed at run-time.
The Pharos Engine is a compact 3D engine originally intended for the space-based RPG The Alexandria Project. It supports vertex and fragment shaders, a full physics library, .mdl model loading, many built in primitives, and full texture and GUI support.
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Openbaar constitutes a client for the Multimedia Retrieval Markup Language (MRML), specifically for servers implementing the Gnu Image Finding Tool (GIFT) for content based image retrieval (CBIR), for usage by eye tracker or alternatively mouse.
Application for astronomical photos processing. Intended mainly for amateur astrophotography, for catching "beauty of the universe" rather than some serious scientific data. Includes automatic image registration.
SAgl is a portable Small Antialiased graphics library written in C. It offers lines, circles and besier curves, as well as thick lines and fills. SAgl can be used on top of SDL or with X or any other graphics system.
SPECTRE: the Simple, Progressive, Easily Customizable, Tricked-out RPG Engine! SPECTRE is a collection of easily implemented classes which are intended to eventually form the basis for a complete 2D game engine.
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High speed, low bandwidth, fully customizable image gallery based on smart templates. Class switching to utilize imagemagick if available, or GD if not. Allows wiki style dynamic page management and some simple ajax interface admin tools.
Project to develop xVRML specs & related s/w tech. VRML97 put 3D worlds on the net & xVRML evolves it w/ Schema-based re-definition. Schema forms base for spec docs & model of the data in a VR world, as well as dev of tech-demo app & plugin s/w.
Java Open Framework (JOF) is a suite of applications extending your creative potential. JOF includes a HTML creator, image editor, text editor and an audio/visual player and converter.
SLUHACS, Second Life Universal HUD Avatar Controller System, is a universal system for controlling your own and other peoples avatars mutually within The "Second Life" metaverse. Uses and consists of, LSL scripts and object textures
Translate your roleplaying adventure dungeons from pen&paper into 3D models and generate videos from a flight over your model dungeon or even through the rooms. Contains lots of objects (animated fireball, chest, rooms...), and camera path helpers...
A 3D game (and engine/level editor) written using C++, OpenGL/GLUT, OpenAL, for windows and linux, featuring single player and a frantic oldskool multiplayer mode. Experience the mighty weapons, The Boxgun and The Surprise Launcher!
SharpConstruct is a 3D modeling program designed to let users paint depth on to polygon models in real-time. Unlike traditional modeling programs, SharpConstruct makes it easy to quickly model organic shapes.
JDraw is a pixel oriented graphics editor. It is entirely written in Java, easy to use and saves (animated) GIFs, JPEGs, ICOs (favicons) and PNGs. Requires J2SDK 1.4 or higher.