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The RenderTech Engine is a Engine designed for 3D Realtime Applications with C++ and DirectX 9 for Win32 Platforms. It will include everything you need, to programm Games but also for Graphic Demos.
GoGraph is a tutorial software giving informatics students an easy, interactive and ergonomic way to learn and exercise the graph theory. It is based on JGraph, an open-source graph component for Java.
Software that produces a HTML gallery from a set of JPEG files. The software generates thumbnails, adds a description to the html's which the user can specify and produces scaled images. JPEG IT also generates a perl script for adding comments.
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CamIt is a Windows command line tool for continuously capturing a window (or the entire desktop) and saving the video stream as a WMF (Windows Media Format) file. Optionally, sound is also recorded and stored in the WMF file.
Project: picture gallery, written in PHP, using MySQL database and GD2 library or ImageMagick. It can run on many OS platforms.
This software allows users view, share, comment,... the pictures. It may include the small forum.
Spriteric <sprite-UH-ric> is a tool to convert sprite images to C source code. It is intended to provide a data-driven solution for 2D sprite projects (particularly for console games).
JoePaint is everyone's drawing and painting software. It is vector based, and written entirely in Java. JoePaint will form the foundation for the Giant Picture Dictionary at www.giantpicturedictionary.com
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GTEngine was started by members of the Game Tutorials web site, www.gametutorials.com, to bring together the various talents and levels of knowledge in the creation of a 3D game engine, and to foster our continued learning in a specific project.
A 3D hardware shader language, which is really open source and
replaces CG,CGFX,HLSL and similar tools, is cross platform and truly
vendor independent.
Web based (PHP and MySQL) tool connects Databases to SVG files, merges to variable printed documents with recursion, imposition, and RDM features. Spools: SVGprint, Postscript (2,3), EPS (3), PDF (x/1a, 1.4), VIPP (4), PPML (VDX), VPS.
Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
Uses Microsoft VisualBasic 6.0, the Intel image processing library and the ezCap 6.0 OCX control to capture webcam images and upload them to FTP servers for online viewing. Goal is to have an efficient program with ease of use and power.
(Historical) PyAcad makes Python available as a scripting language to AutoCAD/IntelliCAD.
A builtin module "ads" allows to access and control most aspects of AutoCAD/IntelliCAD from Python programs.
TV software package for viewing TV, Teletext (TTX), Electronic Programme Guide (EPG), recording movies and hearing radio with BT8x8 based TV cards on the Windows plattform.
Another Ray-Tracing Program. Full impementation from scratch of this well-known algorithm using C++. Thanks to OOP, the code is very simple and not really optimized. I would like it to be a learning basis for the ones interested in ray-tracing.
Questo software serve per disegnare mappe per MUD o giochi di ruolo, o qualsiasi ambiente in cui vengano utilizzate mappe simboliche. Nato come editor di mappe per il MUD \"The Gate\", verrŕ ora reso utilizzabile in diversi ambienti.
A cross-platform, API independent GUI. Designed to be easy to integrate with an existing engine or exist as a stand-alone package. Very complete set of low and high level controls.
BDFfont is a library to handle BDF font (Bitmap Distribution Format file) font with Delphi. This library will solve the lack of support for bitmap font on MS-Windows.
A complete documentation and few examples are also avaiable.