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SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.
Dynagraph for Windows is a graph editor and front-end for the platform-independent Dynagraph graph layout engines. It consists of the Montage OLE Client-Server library, COM wrappers for Dynagraph, and graph editing components.
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Image Processing software for combining information from images of the same scene, but with illumination variations or small changes. This work is the result of the coursework of an Image Processing regular course at IMPA.
The project is a collection of object pascal libraries for parsing text strings and markup languages HTML, XHTML, XML, CSS and others. Libraries are written in minimalism concept with striving for wide unification.
The simplechart project uses Java2D with SWT to produce a simple Eclipse plug-in for plotting data and placing other objects on a chart. Customizable. Supports interactive zooming. Developers can create new objects by implementing an simple interface.
Fully customizable and configurable global illumination ray tracer written in C++. H-RT is a research project aimed at comparing popular and less popular light reflection models.
You can obtain the source code of H-RayTracer at (Mercurial repository):
https://bitbucket.org/bayger/hrt
x86mph is an optimized library with vector, matrix, and vertex helpers (including an own TnL) It also contains memory helpers, and other stuff such as image processing (color inverting, changing bpp) taking advantage of x86's 3DNow!, MMX, and SSE
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UIMP(Unified Image Manipulation Program) is an OS independent Image Processing system, which provides over 1000 algorithms and supports web online, console and GUI program.
This library is meant for high performance calculations for science or 3D games/rasterizers using SIMD instructions of x86 processors to allow an unparalleled level of optimization. This takes advantage of MMX, 3DNow!, 3DNow!+/MMX+, & SSE/SSE2/SSE3/SSSE3
Vector Visuals provides an easy-to-use, object-based API for creating and manipulating Java2D-rendered shapes and images. It features object embedding, dynamic connectors, and multithreaded task support.
NESD-Imaging is a 2D rendering framework for Java. It combines JAI and Java2D and extends them by providing lazy rendering (do not block UI). It provides geo-positionned images rendering (à la google-map). It scales well to large image set (>500GB).
Agilis is a simple, fully featured Sprite engine for Java applets and applications. It builds on top of TinyPTC, and provide collision detection, sprite scaling, opacity rendering and animation handling.
Easy to use Java graphics classes. Created for use by beginning programmers, or programmers not familiar with Java AWT/Swing. All classes in one file that is placed in the same folder as main class. Modelled after VB6 graphics and events.
BinaryPix is a Tool to create "Binary-Visual" Code out of ASCII-Text Then it places it on a choosen picture. Then you are able to water-mark your pictures with the "binary-hidden" code.
Scanner/Touchscreen Input Handwriting Recognition Software: A handwriting recognition program for Windows that is able to recognize both images from a scanner and data from a touch screen. It also works as an OCR program.
NPlot is an open source charting library for .NET. It boasts an elegant and flexible API. NPlot includes controls for Windows.Forms, ASP.NET and a class for creating Bitmaps. A GTK# control is also available.
KAGEfx is a framework to load shader programs based on the OpenGL Shading Language contained within an XML file that holds descriptive metadata about the shader and to replace shader modules on the fly with respect to their level-of-detail metadata.
GD2++ is an OOP wrapper for the GD2 extension for PHP, completely written in PHP. It covers all GD2 functionality, plus a lot more like gradients, graphs etc.
The Report.NET library contains classes that generate precise PDF documents. It's written in C# for the .NET platform. ASP.NET can be used to create dynamic PDF-response pages.
The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
WebComicReader is a Web Comic Reader written in C#. It is used to read Dilbert, User Friendly, Wizard of ID, Unfit, Working It Out ... It has open architecture and can be updated to read any Web Comic, by simply adding the links and regular expressions.