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MongoDB Atlas runs apps anywhere
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
A cross-platform, API independent GUI. Designed to be easy to integrate with an existing engine or exist as a stand-alone package. Very complete set of low and high level controls.
The tcl.prehiti.net applications are a collection of useful development, productivity and image manipulation tools written in tcl. The featured application is mcvs.tcl, a new graphical front-end for CVS.
A CAD/painting program written in PHP. The user requires no detailed drawing skill. All objects are functions placed on the screen by defining one or two points with parameters for the object. Produces .png-.jpg-.gif(animated)-.mpg-.pov pictures. See Hom
DirectX 8 framework that takes care of the nitty-gritty of DirectX initialization and provides the client programmer with a simple interface: Initialise(), Update(), Render(), Release().
gdCOM is built from the latest source distributions of gd, zlib, libpng and jpeg-6b. The functions generally made available by gd in a compiled library are then wrapped in a COM interface.
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Do you think the Allegro blenders are too slow? Do you want to do special
effects in 15/16/32-bpp but can't? Then FBlend is for you! FBlend is
a series of super-fast color blenders for Allegro.
FBlend is anywhere from 4 to 13 times faster than Allegro,
Smoke is a C++ Mac/Win game library built on top of OpenGL and parts of the Whisper application framework.The first test app will be a 3D WorldForge client.
Aeon is a totally cross-platform game development kit coded in and designed for C++. Aeon includes engines for 3D/2D graphics, audio, input, GUI, and much more, as well as several useful tools, all designed to make game creation easier and more practical.
RGE stands for "Really Good Engine" and will be a small, object oriented 2D game engine featuring graphics, audio, input and a skinnable GUI, perfectly suited for the development of casual games.
A Real Time rendering engine for modeling and texturing applications.
This is an effort to create a 3D engine suitable for Digital Content Creation applications, including 3D modeling and 3D painting applications.
The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
A set of widgets for OpenGL applications. Written in C++ and built with CMake, this project is cross platform and only depends on OpenGL. It is designed to be integrated easily into your existing project without getting in your way.
A GUI library for SDL2
* I've stopped developing this library, at least for now. Please contact me if you are interested in continuing where I left off.
A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.