Spring3D enables the object-oriented creation and manipulation of 3D geometry running on top of most 3D API (i.e. JOGL or Android's OpenGL). The reference engine is based on Java3D and is in the application process for being made a Spring Extension.
A game engine for display of point-and-click games (images and click areas) and an easy-to-use format for developers of these games (i.e. just add images and click areas).
DawNLITE is a Natural-Language-based Image Transmoding Engine. The software transforms an image to a video as recorded by a virtual camera panning and zooming over the image, following a natural language text description of the image.
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Tool to achieve measures of sizes and angles using a set of visual drawing rules in screen. The rules can be resized, inverted and placed horizontally and vertically. Multiple pointers to capture polygonal forms. Easy to use and multiplatform.
Quick3dApplet - a java applet for displaying interactive 3d on a webpage. This is a fast renderer that should be viewable on most browsers without the viewer having to load extra plugins (uses java 1.1). It can read the 3ds model format.
Idea of merging rules from data and expert knowledge of the author Zlatan Mur is made in RULEDIT. Zlatan Mur's idea of creating rules is
unique way to connect (PMML) all sources of the rules. Ruledit is protected by copyright of Zlatan Mur
Graphical rule editor for JBoss Drools rules. Can be easily extended to parse rules for any other rule engine.
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The Cisco IP Phone Idle Display Logo Engine project or CIP IDLE
A framework for displaying custom logos on Cisco IP Phones 79XX series.
Also provides a Java alternative to cip2gif.exe and gif2cip.exe
Vegetation3D is a library for realistic visualization of vegetation. Every phase of this process, such as plant topology generation (L-System) or mesh generation may be controlled and used separately.
Jirr is a Java binding of the incredible Irrlicht Engine. Its aim is to get a state-of-the -art and high performance open source and cross platform 3D engine for Java programmers.
Web Based application to manage library materials and material borrowers. Includes a web search engine to find and reserve items by borrower ID. Painless installation, very extensible and has an intuitive U.I. Runs on MySQL. A great tool for any libr
GraXML is a Geometric Modeller for handling High Energy Physics experiments' Detector Description and Event data. It containes full 3D visualisation of the managed elements. It uses Java3D to create, render and manipulate SceneGraph.
The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Java source code. The modeler is also a simple scene graph API.
EGL is a pure java 3D Graphics API which was designed for J2ME mobile devices and based on CLDC 1.0 only, which provided OpenGL-like interface and supports basic 3D pipeline and texture.
Agilis is a simple, fully featured Sprite engine for Java applets and applications. It builds on top of TinyPTC, and provide collision detection, sprite scaling, opacity rendering and animation handling.
Ghia is a 3d library which allows consumers to switch between various software and hardware renderers. Software renders include zbuffer texture mapping, z-sorting polys and a wireframe. Simple scenes rendered in 30 fps with the texture mapped renderer.
You can 'wear' any clothes on the internet 'virtually' on your body (image). And this application stores the URL where you can buy the clothes, you can share your information like your good looking shot or your ratingson the clothe over internet.
GMUVE (Graphical Multiuser Virtual Environment) is an engine/framework that lets large numbers of users interact in a 3D world. GMUVE is a peer to peer networked OpenGL application that can be used for MMPOG or 3D chat. It is available in Python and JAVA