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This project has moved to http://www.volumesoffun.com
This project is no longer hosted on SourceForge. Both PolyVox and Thermite3D are now hosted on Gitorious, but the Thermite3D project is no longer activly developed. You should focus only on using PolyVox.
New website: http://www.volumesoffun.com
NASA World Wind is a graphically rich 3D virtual globe for use on desktop computers running Windows. It combines NASA imagery generated from satellites that have produced Blue Marble, Landsat 7, SRTM, MODIS and more.
Sport Tafeln werden mit Daten aus dem Internet erstellt. Die Software ist für Fernsehsender, Zeitungen u.ä. gedacht um Sport Tafeln generieren zu können. Ein Ordner enthält die Tafeln. Sobald eine Tafel gelöscht wird, wird diese sofort neu gener
Device Independent Virtual Environment - Reconfigurable, Scalable, Extensible. A platform, device, and display independent API for developing 3D virtual environment (VE) applications. DIVERSE is comprised of DTK, DPF, DGL, and DADS.
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VIPS is an image processing suite designed for extremely large images and colorimetry. It consists of a powerful re-usable library and a graphical user interface. http://www.vips.ecs.soton.ac.uk
ColladaCGF enables exporting 3D models into Crysis, using Crytek's resource compiler and Blender/Maya's Collada exporters. Import is partly supported as well, via the Python File Format Interface.
PlasmaPresenter is a presentation/slideshow utility aimed for usage on public displays, for example for displaying advertisements, airport flight schedules, etc.
Whyteboard is a painting whiteboard application for Linux and Windows, that allows the annotation of PDF and PostScript documents, and image files with common drawing tools.
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Quantum Mechanical Toolkit And 3D Viewer for C++. Allows Data Visualisation via Images, Surfaces and Volume plots using OpenGL, as well as rapid development Quantum Mechanical Simulations. Uses the Blitz++, VTK Visualisation and Qt Libraries.
GpsPhoto.pl geotags digital photos by using GPS track data recorded at the same time. Matches are based on closest timestamps. An optionally generated Google Earth KML or KMZ file contains the GPS tracks and the geotagged photos.
PyramidWorkshop is an image-compression System based upon the scientific work of John Robinson (inventor of BTPC) about image-compression with adaptive linear predictors and is in average more efficient than PNG/JPEG2000.
A 3D engine for virtual globes designed to illustrate engine design and rendering techniques described in our upcoming book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK).
OpenGlobe is now also on GitHub: https://github.com/virtualglobebook/OpenGlobe
The OpynWorship project seeks to create a useful, free-and-open-source, multilingual, and cross-platform program written in python for churches or really anyone that needs presentation software to queue up various media for seamless presentation.
Take a gander with Gander! Gander is a lightweight scene renderer for prototyping and viewing GLSL shaders. It makes tying together OpenGL and GLSL easy by using XML scene graphs. Plus, it supports some advanced features like multiple render passes.
JSynoptic renders information graphically. It can be used as a simple graph plotter, or as a complex run-time monitoring environment. The user sets up shapes (like plots) on graphical pages, and uses data sources (ex: ASCII file) to render information.
A lightweight program to edit and display rhythms for K-12 classroom use. For now, this program depends on the rhythms font from http://www.hindson.com.au/wordpress/free-fonts-available-for-download/ Fix needed! Will come soon (windows shortcuts)
Piavca is a character animation engine that supports an extensible method for blending and combining animation and a library of body language based animation methods. It works together with Cal3D and OpenSG
The Zombie engine is an open source game engine and framework based in The Nebula Device 2, the open source engine from Radon Labs. Developed by Tragnarion Studios, it is mainly oriented towards the creation of multiplayer PC action games.
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.