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Lomo-Gimp is a script-fu for the GIMP that tries to enrich pictures taken using a digital camera with the warmth of those taken with a classic analog camera.
several vaguely related projects worked on by me: a 3d engine with a javascript-like scripting language (pdsys); an older scheme dialect (vmsys); ... (2009-04-28: I have been gone for years, may try to put up some newer stuff...).
Creates a set of icons with numbers or letters in the center when given a base icon. Useful for creating a set of icons that can be used in conjunction with the Google Maps "My Maps" feature. Scripts run under GIMP.
CHAMP Animation Making Program, as its name suggests, aims to be a usable animation program primarily for GNU/Linux. It's currently being developed only by me (Thomas Clark), and is being written in C++. At the moment, CHAMP is not finished.
Repository for porting and creating GPL licensed scripts for the latest GIMP. At the moment that is 2.6. In the future this effort can be directed towards newer versions easily while still providing a source for older versions of scripts.
Fixpoint is a presentation software written in Scheme (Gauche), using Gdk and Pango for drawing. Slides can be prepared in a plain text file (Wiki-like markup and/or SXML), mixed with Scheme expressions.
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A GTK-server based GUI for Bigloo Scheme; a Windows distribution for both Bigloo, and GTK2. Tutorials on how to call GTK2 procedures from Scheme. A simple GUI for OCaml. It offers two kinds of widgets, to wit, buttons and an Emacs like mini-editor.
Here is a collection of best Gimp photo plug-ins and special effects for the Gimp. These plug-ins are written in script-fu/tiny-fu to provide special FX effects, photo effects, color/text/logo effects. Also included visual SCJP tutorial & many more..
Scene Beans is an animation framework for Java2D. Scene Beans lets the programmer create animations by composing Java objects in a declarative style and hides the details of exactly how that animation is animated and rendered.
REGBLOOD stands for REactive Game with BigLOO in 3D. The goal of this project is to add multimedia bindings to the Bigloo scheme compiler. It provides glue for schemers to use SDL and OpenGL, as well as a general 3D engine.
This game is a snooker.
The purpose of the project is to develop a quantitative medical imaging & visualization program for use on brain MR, DTI and MRS data. It is a joint project of the Kennedy Krieger Institute & the Johns Hopkins University, Psychiatric Neuroimaging Lab