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This is the main repository for the MakeHuman application as such
...At the point of writing this, the source code is almost ready for a stable release. The testing vision for this code is to build a community release that includes main application and often-used, user-contributed plug-ins. We hope that the utility of this integrated functionality is sufficient to entice a larger cohort of testers who get value-added in exchange for the possibility of uncovering deficiencies in our application.
A powerful editor for video games based on or similar to id Software's series of Quake games. Currently QuArK supports 41 distinct games, 5 generic game engines, and a countless number of expansions packs, addons, and mods. It integrates a map editor, model editor, archive editors, texture management, and much more.
...The tools will allow users to:
- View/Edit/Visualise the data of a NIF model.
- Libraries to Read/Write the NIF Format.
- Import/Export NIF models into various 3D package via Plug-ins.
- Custom content creation for NetImmerse/Gamebryo Games.
Analyzer for Files (AoF) is a tool to look into file contents, analyze the structure with installed plug-ins, and show the results with several split windows including converted data and a tree if successful.
It was designed as a workbench with a core and plug-in extensions. It can handle the normal plain-text file and data, complex binaries supported with the corresponding plug-ins. What's more, the developers can deploy and release their own plug-ins according to the plug-in developing standard.
...
This project holds a copy of the main gimp cvs tree and gives plug-in developers a chance to maintain/update their plug-ins without a gnome cvs account.