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Snappy is a fast, easy to use, cross platform screenshot/screencast application currently being written in Python. It will integrate with many services, allowing the user to quickly upload to YouTube/ImageShack/FTP/etc.
DeskFrame is a desktop picture frame - basically a window which displays pictures from the hard-disk, changing them at fixed intervals. It has some nice randomization possibilities to create random, but related sequences of images.
PyTioga is for creating figures and plots with high quality text and graphics in PDF format. Text is processed directly by TeX (not an emulation), and the graphics covers a broad range of PDF features including images, curves, clipping, and transparency.
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HDRFlow is a framework to process high-dynamic range (HDR) and RAW images. It's written in C++, and is both cross-platform and hardware accelerated on modern GPUs.
This software can be used for relief and normal maps calculation by 3D sculptors and designers. Reliefer can be called from Blender by means of Python script. It's a GPU-based visual computing application so requres OpenGL 2 compitable video subsystem.
The Scientific Visualization Artist Tools (SVAT) include converters from the Visualization Toolkit (VTK) to RenderMan Interface Bytestream (RIB) (ASCII and binary files supported), Blender to RenderMan, compilable RenderMan shaders and other utilities.
pyGLFW is a set of python bindings to the successful cross-platform GLFW. It is intended as a powerful and lightweight alternative to pygame for python OpenGL application development.
A collection of tools to help in the creation of 3D graphics which are to assist in and improve various areas of the production pipeline in particular the creation and management of very large scale 3D graphics scenes.
Manuzio makes type design more fun. It is a font object model and manipulation library for (and in) Python. It will ease the type-design process, and allow experimentation in algorithmic glyph creation. This project also releases other font utilities.
A small 3d engine for making virtual characters. Includes a simple GUI interface for building a character with physics and procedural animation using neural networks. Developers can use the engine library to make simple games or to run simulations.
atman is a develop platform for game or some industrial application, it run on windows and linux both, can use c++,python,c#,openGL,DirectX as program language
MMPython is a Media Meta Data retrieval framework. It retrieves metadata from mp3, ogg, avi, jpg, tiff and other file formats. Among others it thereby parses ID3v2, ID3v1, EXIF, IPTC and Vorbis data into an object oriented struture.
GMUVE (Graphical Multiuser Virtual Environment) is an engine/framework that lets large numbers of users interact in a 3D world. GMUVE is a peer to peer networked OpenGL application that can be used for MMPOG or 3D chat. It is available in Python and JAVA
AutoManga will provide authoring tools (integrated with the Skencil vector graphics program) and PyGame (SDL) based display tools for parametric character animation, with tools and helpers optimized for "manga-style" characters. Uses 2D SVG "cels".