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XreaL is a heavily improved Quake 3 Arena engine. It's bundled with new tools and a demo game that was never finished. ET:XreaL is a subproject bringing all XreaL enhancements to Return to Castle Wolfenstein: Enemy Territory.
VR Juggler is a virtual platform for virtual reality application development created at the Virtual Reality Applications Center at Iowa State University. Applications developed in VR Juggler can transparently move between a wide range of VR systems.
This is a lightweight and fast library for reading and writing any PNM file - PBM, PGM and PPM, up to 16 bits per sample, in ascii/binary format. Library contains also a Python bindings - module pixfiles with PixFile class.
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PyOSG is a python wrapper for the OpenSceneGraph. Version number corresponds to the version of OpenSceneGraph that PyOSG should work with (e.g. PyOSG 2.8 should work with OpenSceneGraph 2.8.x). Still in early stages, so email mday299 if any problems!
Piavca is a character animation engine that supports an extensible method for blending and combining animation and a library of body language based animation methods. It works together with Cal3D and OpenSG
VIPS is an image processing suite designed for extremely large images and colorimetry. It consists of a powerful re-usable library and a graphical user interface. http://www.vips.ecs.soton.ac.uk
Everyday Software for the Researcher of Restricted Means: This project is intended to offer scientists and students with small budgets advanced versions of aqua-built desktop-editing, graphics and statistical applications for MacOSX.
FreeImagePy is a FreeImage library python wrapper. It export the FreeImage library functions, so a python developer can simple use it into python programs. It need a compiled FreeImage library and ctypes for work.
libiptcdata is a standalone C-library for reading and writing the International Press Telecommunications Council (IPTC) metadata contained in various data files such as images.
PyGTS is a python package used to construct, manipulate, and perform computations on triangulated surfaces. It is a hand-crafted and pythonic binding for the GNU Triangulated Surface (GTS) Library. THIS PROJECT IS NOT BEING MAINTAINED.
HDRFlow is a framework to process high-dynamic range (HDR) and RAW images. It's written in C++, and is both cross-platform and hardware accelerated on modern GPUs.
Objective-3D is a video-game library developped by Dream Overflow. It works on PC and Machintosh, and it is developped for Windows, Linux and MacOSX plateforms. Developed in C++.
This software can be used for relief and normal maps calculation by 3D sculptors and designers. Reliefer can be called from Blender by means of Python script. It's a GPU-based visual computing application so requres OpenGL 2 compitable video subsystem.
The Scientific Visualization Artist Tools (SVAT) include converters from the Visualization Toolkit (VTK) to RenderMan Interface Bytestream (RIB) (ASCII and binary files supported), Blender to RenderMan, compilable RenderMan shaders and other utilities.
QuickDicom is an easy to use dicom medical imaging package for Mac OSX, providing QuickLook, Spotlight, Quartz Composer, Window/Level and a dicom file analyzer. Also included is the iiDicom Framework for image/dictionary usage in Objective C and Python.
MathGL++ is a class library for fast C++ maths for use in OpenGL C++ projects. Easy to use and similar to the OpenGL API. Matricies, Vectors, Quaternions, Linear polynomials with eigen systems are all going to be included.
pyGLFW is a set of python bindings to the successful cross-platform GLFW. It is intended as a powerful and lightweight alternative to pygame for python OpenGL application development.
A collection of tools to help in the creation of 3D graphics which are to assist in and improve various areas of the production pipeline in particular the creation and management of very large scale 3D graphics scenes.