An award-winning drawing program for children ages 3 to 12
Tux Paint is a free, award-winning drawing program for children ages 3 to 12. It combines an easy-to-use interface, fun sound effects, and an encouraging cartoon mascot who guides children as they use the program. Kids are presented with a blank canvas and a variety of drawing tools to help them be creative. Along with paintbrush, shapes and text, Tux Paint includes a "stamp" feature to add pre-drawn or photographic imagery to pictures, and a set of "magic tools" that provide filter effects (like blur, tint and waves) and interesting drawing tools (like train tracks, bubbles and grass). Tux Paint includes a collection of "starter" images, both coloring-book style and photo-realistic, and a large collections of stamps are available as a separate download. Additional content can be added by parents and teachers, or downloaded from 3rd parties. Tux Paint is available for Linux, BSD, Windows, Mac OS X and Haiku operating systems.
Open Source Solid Modeling CAD
BRL-CAD is a powerful cross-platform constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing for rendering & geometric analyses, network distributed framebuffer support, image & signal-processing tools.
3D game engine and multiplayer/singleplayer FPS game
A multi-platform collection of C++ software libraries for Computer Vision and Image Understanding.
Ayam is a free 3D modelling environment for the RenderMan interface.
Converts between many 3D data formats
IVCon-TL can read and write a variety of 3D graphics file formats, converting from one to the other. Supported formats include 3DS, ASE, BYU, DXF, GMOD, HRC, IV, OBJ, OFF, POV, SMF, STL/STLA/STLB, TEC, TRI/TRIA/TRIB, UCD, VLA, WRL/VRML, XGL and more.
Glide is a library for using 3dfx hardware. This project will be the public repository for Glide.
Remember when you wrote your games in Pascal? Well continue that fine tradition by using JEDI-SDL! Which works with Delphi, Kylix, Free Pascal, Gnu Pascal and TMT Pascal. Cross-platform game develpment has never been easier!
C++ class library for programming interactive 3D graphics with OpenGL
LainOS is an OpenSource project that seeks to revolutionize the the user experience by bridging the realm between \"Alien Elegance\" and Human Usability, and thus create a truly new and unique interface that is user savvy and beautiful.
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
The OpenSceneGraph (OSG) is a cross platform C++, OpenGL based library for real-time visualization, with uses such as vis-sim, scientific modelling and games.
2D/3D Scene Graph rendering engine for Linux/Unix/Win32 layered atop OpenGL. Supports stereoscopy, volume rendering, 2D/3D texture mapping, picking, LOD and view-dependent operations, cross-platform text, constant-rate rendering and image-based data.
PJX is a general purpose PDF programming library for Java; with support for reading, combining, manipulating, and writing PDF documents.
This is a collection of lots of XChat2 plugins.
VNC for XFree86 v4.x architecture
A cross-platform C++ Graphics User Interface library to be used with Simple DirectMedia Layer (SDL).
darknocK detects edges in images. It is using Artificial Neural Networks to enchance the results of standard algorithms.
stereo 3D wireframe projection of 4D objects. rotations about the 6 planes of various 4D(R4) objects in Java. uses documented file format for the 4D objects. supports alternating lcd shutter 3D glasses and the red-blue 3D glasses. no 3d monitors yet. the binaries and source have been taken off of this site. if you wish to contact me regarding this project, do. it is a joint project between 2 people (left). project is unchanged as of July 2007. got hypot() wrong and have correction, but looking for Jack to contact me about this project.
A fast, unobtrusive and modern cross-platform GUI toolkit. Agar fully exploits hardware acceleration where available, but also supports simple frame-buffer interfaces. Agar is stand-alone and easily portable to new platforms and graphics systems.
Criminal minds revealed and played. Criminal acts in all sorts of places with great animation and daily updated by Developer Fontella Moneet Farrar.
A techonogically advanced engine using C++ and ASM as languages.
A techonogically advanced engine using C++ and ASM as languages, with improved performance and a almost virtually infinite triangle count support, even on slower and older machines. It haves a full shader system, physics system (DOE Based), 100% physically correct lightning and colour grading, and supports various popular formats in 3D modelling and gaming scene. It was previously under a heavy eula policy, but now is under GPL because of internal problems.
CyberVRML97 for C++ is a development library of VRML97/2.0 applications. Using the library, you can read and write the VRML files, set and get the scene graph information, draw the geometries, run the behaviors easily.
This project originally was about a megaman clone called "Game Developer Man". Game Developer Man, the game, has long since tanked. However this project has moved on to the KRGP.