SIMD-accelerated libjpeg-compatible JPEG codec library
libjpeg-turbo is a JPEG image codec that uses SIMD instructions (MMX, SSE2, NEON, AltiVec) to accelerate baseline JPEG compression and decompression on x86, x86-64, ARM, and PowerPC systems. On such systems, libjpeg-turbo is generally 2-6x as fast as libjpeg, all else being equal. On other types of systems, libjpeg-turbo can still outperform libjpeg by a significant amount, by virtue of its highly-optimized Huffman coding routines. In many cases, the performance of libjpeg-turbo rivals that of proprietary high-speed JPEG codecs. libjpeg-turbo implements both the traditional libjpeg API as well as the less powerful but more straightforward TurboJPEG API. libjpeg-turbo also features colorspace extensions that allow it to compress from/decompress to 32-bit and big-endian pixel buffers (RGBX, XBGR, etc.), as well as a full-featured Java interface.
An award-winning drawing program for children ages 3 to 12
Tux Paint is a free, award-winning drawing program for children ages 3 to 12. It combines an easy-to-use interface, fun sound effects, and an encouraging cartoon mascot who guides children as they use the program. Kids are presented with a blank canvas and a variety of drawing tools to help them be creative. Along with paintbrush, shapes and text, Tux Paint includes a "stamp" feature to add pre-drawn or photographic imagery to pictures, and a set of "magic tools" that provide filter effects (like blur, tint and waves) and interesting drawing tools (like train tracks, bubbles and grass). Tux Paint includes a collection of "starter" images, both coloring-book style and photo-realistic, and a large collections of stamps are available as a separate download. Additional content can be added by parents and teachers, or downloaded from 3rd parties. Tux Paint is available for Linux, BSD, Windows, Mac OS X and Haiku operating systems.
Panorama photo stitcher
With Hugin you can assemble a mosaic of photographs into a complete immersive panorama, stitch any series of overlapping pictures and much more.
Open Source Solid Modeling CAD
BRL-CAD is a powerful cross-platform constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing for rendering & geometric analyses, network distributed framebuffer support, image & signal-processing tools.
GTK+ comic book viewer.
MComix is a user-friendly, customizable image viewer. It is specifically designed to handle comic books (both Western comics and manga) and supports a variety of container formats (including CBR, CBZ, CB7, CBT, LHA and PDF). MComix is a fork of Comix.
A full featured cross-platform image library
Developer's Image Library (DevIL) is a cross-platform image library utilizing a simple syntax to load, save, convert, manipulate, filter and display a variety of images with ease.
Read, write and edit metadata
Perl library and command-line application for reading, writing and editing meta information (EXIF, IPTC, XMP, and more) in a wide variety of file formats (JPEG, TIFF, PNG, PDF, RAW, and more).
3D game engine and multiplayer/singleplayer FPS game
SPE is a python IDE with auto indentation&completion,call tips,syntax coloring&highlighting,uml viewer,class explorer,source index,todo list,pycrust shell,file browsers,drag&drop,Blender support.Spe ships with wxGlade,PyChecker and Kiki.
A Free Experimental System for Image Processing
ImLab is a free open source graphical application for Scientific Image Processing that runs in Windows, Linux and many other UNIX systems. It supports multiple windows, data types including 32 bit integers, 32 bit real numbers and complex numbers.
Converts image files from one format to another format
PiCon (πCon) Picture Converter is an image converter that allows users to convert image files from one file format to another.
The "Java Mass JPEG Resizer Tool" has following Features Resize all JPEG Images of a Directory, Create Webgalleries, Pack it to an ZIP File for E-Mail Attachments. The Tool is available in German and English.
A fast, unobtrusive and modern cross-platform GUI toolkit. Agar fully exploits hardware acceleration where available, but also supports simple frame-buffer interfaces. Agar is stand-alone and easily portable to new platforms and graphics systems.
The Plone product "ConT2I" was developed by proprietary development. It allows to convert any type of texts to images. It is licensed under GPL.
Criminal minds revealed and played. Criminal acts in all sorts of places with great animation and daily updated by Developer Fontella Moneet Farrar.
FNServer is image collaboration software for web servers written for PHP4/5 implementing the FotoNotes(TM) image annotation specification. Modular and object-oriented, FNServer runs stand-alone or as a part of other CMS's. Offers blog and wiki features.
Discrete-event simulation library.
This project's goal is to develop and maintain a high-quality, 3D, physics-enabled, discrete-event simulation library that can be used for industrial simulation projects in an engineering and/or manufacturing environment.
GImageSpider is an Image Spider that has two abilities. GIS can search web by image search engines to find images. GIS can act as an image spider that crawls your arbitrary site by your constraints and find images.
Glutmaster is a set of platform-independent classes that wrap GLUT in a C++ object model.
ImageFunnel converts multiple image files into a PDF document with one image per page.
Lamia or Lamia Engine is the modern generation free distributable and open source game engine for creating computer games for several prevailing software platforms and very maybe hardware platforms either.
Magneticle is a 3D OpenGL physical simulation that applies the Biot-Savart law to charged particles operating inside a magnetic field produced by a current-carrying wire modeled as an arbitrary space curve.
Quake3 Engine Project - This is a project to take over development of the recently-released Quake3 Engine for gaming. This project has two goals: To produce a bug-free Q3 version, and to have another version with new features plus the bugfixes.
Shape recognition for video games using fast algorithms (heuristics).
This project is a really small software that can be used as a demonstration of my own shape recognition algorithms. There are a process during the shape drawing and a post-processing when it is done. Finally the shape recognition is launched. All the algorithms are done for real time gaming. So they are heuristics and do not give the optimal solution. Yet the given solution is generally a good one. In this demonstration, few shapes can be recognized: * circles * triangles * lines (vertical, horizontal and diagonal) * arcs with horizontal symmetry * lowercase phi letters The code offers the possibility to add its own shapes or even letters recognition. It will be improved to trigger a specific action by shape. The source code will be available in few days.
A simple scalable engine
A simple graphics engine that uses OpenGL 3.3 features as much as possible, and OpenCL to perform basic computations for physics. It's currently being built with a test application in order to test the features as they are developed (very slowly ;)). Ideally it will be cross-platform for at least Windows and Linux, although the primary development is being done on Linux first. Netbeans is the IDE in use, but support for standard autotools (configure, make, make install) is being maintained.