libmng -THE reference library for reading, displaying, writing and examining Multiple-Image Network Graphics. MNG is the animation extension to the popular PNG image-format.
3D game engine and multiplayer/singleplayer FPS game
CrackArt is an open source 3D modeling and texturing application. CrackArt is object oriented and features a flexible plug-in architecture. CrackArt is part of The SceneEngine Project, a 3D Production Solution.
3D world editor for game development
The SoftPixel Sandbox is an open-source 3D world editor. It is designed to be used particular in combination with the SoftPixel Engine.
Bindenlicht is a Java(tm) binding for the Irrlicht Engine, bringing a high quality open source 3D engine to the Java(tm) platform.
ASTengine is an Open Source 3D engine with outstanding graphics and physics. It can be a base for a 3D game or demo.
CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation. The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
Developer´s Delight is a completely free framework for creating games. It supports AngelScript, Livetexture of a webcam, Videotexture, Stereoscopic View with multicast network, AI, Game-Networking, Scene controlled by Webserver and many more
FMORG will be a small scale MORPG using the Fnord Game Engine, which is the first part of this project. Fnord uses Irrlicht, Audiere, Raknet, tinyXML, OpenAL, and LUA. Our goal is to build a modern, complete 3d game engine and the first game using it.
A simple networked paint program that allows multiple users to collaborate on the same drawing in real time.
A 3D rendering / entity engine
This engine is not an attemp to re-inventing the wheel. It is a more learning-oriented project than something intended to provide a wide set of features. The approach to the OpenGL in this engine is something very experimental born from my own thoughts and can be usefull in future. If you want to help for your portfolio just ask: the TODO list is very long :)
GIMP Massive Package for Windows and Mac
(formerly) GIMP for Windows and Mac with a huge amount of Open Source or otherwise free or public domain plugins. windows version has installer. mac version must be assembled but has zip files. heard some of the plugins went commercial, and I don't know which, so this project is off. please get GIMP from and donate to the following projects (not mine): http://sf.net/projects/gimponosx http://projects/gimp-win
Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
The ILS Engine (Irrlicht#) is a high performance port of the popular Irrlicht Graphics Engine. Rewritten completely in C#, it provides a pure .NET assembly for any .NET based graphics project.
MDump is a .NET program that automatically merges multiple images into a single image file, making it ideal for dumping a series of images onto an image board. MDump can also break the combined images back down into the originals after download.
MNGeye was the world's first Windows implementation for the MNG image/animation format. This project is intended as a platform to re-develop the existing Delphi-code in CLX-compatible format for easy maintenance between Delphi & Kylix.
This program is made for Microsoft Paint. It allows you to assign hotkeys to tools such as the Pencil tool and Eyedropper tool. Now, while you are drawing in Microsoft Paint and hit P, the pencil tool will become your current tool. No more cramps!
Game engine built around the OGRE graphics engine - suitable for prototyping music-based games.
NKPaint is a raster image editing application. It is written in C/C++ and is based on CxImage/GDI+. It is similar to Microsoft Paint.
C# Engine for Game Development
The RenderTech Engine is a Engine designed for 3D Realtime Applications with C++ and DirectX 9 for Win32 Platforms. It will include everything you need, to programm Games but also for Graphic Demos.
ShatterStar is an extensible DirectShow/Direct3D based video rendering engine and collection of tools for creating and presenting complex compositions of media.
A Real Time rendering engine for modeling and texturing applications. This is an effort to create a 3D engine suitable for Digital Content Creation applications, including 3D modeling and 3D painting applications.
XEngine is a platform- and rendering-API-independent 3D engine for real-time visualization with support for programmable graphics pipeline architectures implemented in C++. Platforms: Windows, Linux. APIs: OpenGL 1.3+, Direct3D 8.1, Direct3D 9.0
Bitmap font generator
This program will allow you to generate bitmap fonts from TrueType fonts. The application generates both image files and character descriptions that can be read by a game for easy rendering of fonts.