Free Windows® tethered shooting solution for Nikon and Canon DSLR
digiCamControl is an free and open source software. This allows you to save time by transferring images directly from your camera to your computer as you take each shot and allow to control camera shooting parameters.
Search of similar and defective images on the disk.
Typically, modern computer users have large collections of images in various formats. And then more these collections, then more likely to have the large number of duplicates. The natural desire of the user is to get rid of them. However, if the collection is large enough, do this manually is a very tedious and unproductive work. AntiDupl.NET program will help you automate this process. It can find and display duplicate images in the main graphic formats: JPEG, GIF, TIFF, BMP, PNG, EMF, WMF, EXIF, ICON, JP2, PSD, DDS and TGA. The comparison is based on the contents of the files, so the program can find not only almost identical, but similar images. In addition, the program can find images with some types of defects. AntiDupl.NET program is free and open-source software. It is simple to use, has high speed and accuracy of work, supports Russian and English interface.
Creates 3D models from photographs
Regard3D is a free, multiplatform, open-source structure-from-motion application. It creates 3D models of objects, based on photographs from different angles.
for the latest release see either - https://github.com/OGRECave/ogre - https://bitbucket.org/sinbad/ogre/ An efficient, object-oriented hardware accelerated 3D engine. It abstracts the differences between APIs and platforms and allows scene-oriented coding through an easy to use object model. Adaptable to multiple scene types (indoor, outdoor, whatever)
Spacescape is a tool for creating space skyboxes with stars and nebulas. Powered by Ogre3d and Qt. "He determines the number of the stars and calls them each by name. " Psalm 147:4 NOTE: repository moved to Github https://github.com/petrocket/spacescape
Volocian believes first and foremost that financial status shouldn’t be a barrier to entry in multimedia content creation. Whether you want to design a product or website, record a band, remix a song, or produce a feature length movie with professional post production graphics and effects, Volocian™ wants to help, even if you’re using borrowed hardware with no previous experience. We provide affordable products and services for any budget, including cost-free solutions for education and demo purposes, while everything we do is designed with ease of use and flexibility in mind, to suit everyone from novice hobbyists to expert professionals. Wherever possible, Volocian™ relies on free, open source, and cross-platform software to prevent vendor lock-in, planned obsolescence, and software as a service licensing. While we remain pragmatic about the use of proprietary software, as we’re aware of the feature limitations of some open source solutions, free solutions are preferred.
Cross-platform 2D and 3D game engine
Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.
[Important] The project moved to GitHub. Please use the following GitHub project page from now on: https://github.com/twain/wia-on-twain A WIA on TWAIN driver implementation designed to expose all necessary scanner functionality while adhering to the WIA 1.0 and WIA 2.0 specification and achieving compatibility with all WIA compliant applications.
Create and edit patterned parts quick and easy.
The LDPatternCreator is the vector based development tool for textured LDraw™ parts. Please uninstall older versions of this software before installing a new version. Your configuration won't be deleted if you have already a version greater than 1.3.1 installed on your machine. Minimum System Requirements: - Operating System: Windows Vista, Windows 7/8/10 - CPU: Intel Pentium 4, AMD Athlon 64 or newer.. - RAM: 500 MB - Video-Memory: 256 MB - Free Disk Space: 5 MB - .NET-Framework (Version >= 2.0) Recommended Requirements: - Operating System: Windows 7 or 10 - CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>=2,0Ghz) - RAM: >1.500 MB - Video-Memory: 256 MB - Free Disk Space: 100 MB - .NET-Framework (Version >= 2.0 until 1.4.7 / 4.0 for >1.5.0) Note to users of versions lesser than 1.5.7: You’ll need administrator privileges to install the software. -- Developed in Germany by Nils Schmidt - nilsschmidt1337
A continuation of the abandoned Tao Framework project.
As of 2012-10-02, the well-known Tao project became officially abandoned and superseded by another project called OpenTK. However, since OpenTK follows a different way than Tao did, this project tries to carry on with the original design and ideas, but with cutting edge features. The ultimate goal is to have a 1:1 OpenGL binding for .NET, which supports OpenGL 4.x. The project tries to keep as much of the original goals as possible, including licensing, etc.
3D .NET engine for Windows, Linux, Mac
Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly or twice-weekly basis (or faster if there are urgent issues).
PixelLight is a cross-platform application framework
PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's written in C++ and has been designed with flexibility and extensibility as one of it's main goals.
Create symmetric sprites: browse, save to PC, or store online
This was a multi-user sprite creation tool.
Apolo es una aplicación para procesamiento digital de imágenes
Apolo es una aplicación desarrollada íntegramente en Visual Basic .NET (VS 2012), para procesamiento digital de imágenes. Apolo incluye multitud de efectos, como son, aplicar marcos a imágenes, efecto óleo, distorsionar imágenes... Además, incluye otras opciones más avanzadas como transformaciones afines, density sciling, corrección de ojos rojos, operaciones morfológicas, filtrar colores, máscaras, grabar secuencias, etc.
Image editor / converter for MCU-based embedded projects
This editor mostly intended for image converting and preparing them for use in MCU-based projects. Program provide very limited set of paint functions, so if you want to make some graphics from scratch, maybe it will be better to use another image editor and copy-paste or import drawings to PixelImage. Maybe you'll be interested in a font editor for embedded projects: TFT Font Factory (https://sourceforge.net/projects/tft-font-factory/), my another project Modified tickets permissions: Now anyone can create ticket and post comments (pre-moderated).
Programa para tratamiento digital de imágenes
Apolo es un software para retoque de imágenes. Incluye multitud de efectos para aplicar en una imagen, desde marcos hasta funciones de clonado de la imagen. Además tiene la posibilidad de abrir imágenes directamente desde Facebook o Bing. Ha sido desarrollado en Visual Basic .NET. Descarga el código fuente aquí: https://sourceforge.net/projects/apoloimagenes/files/CodigoFuente.rar/download
Color Mapping Tool can save and load GPU color lookup tables
Crop and resize images to set sizes in one step
VB.Net application that uses GDI+ to crop and resize images to preset sizes in one go, while maintaining the aspect ratio. It's a simple but handy tool. Check out the Wiki page for the changelog. Note: The source code is using Microsoft Visual Studio 2013 Community Edition
Realtime raytracer using SIMD on ARM, MIPS, PPC and x86
QuadRay engine is a realtime raytracing project aimed at full SIMD utilization on ARM, MIPS, Power and x86 architectures. The efficient use of SIMD is achieved by processing four rays at a time to match SIMD register width (hence the name). The rendering core of the engine is written on a unified SIMD assembler allowing single assembler code to be compatible with different processor architectures, thus reducing the need to maintain multiple parallel versions. At present, Intel SSE/SSE2/SSE4 and AVX/AVX2/AVX-512 (32/64-bit x86 ISAs), ARMv7 NEON/NEONv2, ARMv8 AArch32/AArch64 NEON (32/64-bit ARM ISAs), MIPS 32/64-bit r5/r6 MSA and Power 32/64-bit VMX/VSX (little/big-endian ISAs) are mostly implemented, although scalar improvements, horizontal reductions, wider SIMD vectors with zeroing/merging predicates in 3/4-operand instructions, are planned as extensions to current 2/3-operand SPMD-driven vertical SIMD ISA. See README file.
This project is discontinued. An open source object modelling program for openBVE, the free railway simulator. It will not have fancy effects, but the basic functionality to allow creating objects simpler.
A Basic 3D Image Viewer
DepthView is a basic stereoscopic 3D image viewer for .jps and .pns files. It supports anglaph (full-color, half-color, and greyscale), side-by-side (with mirror), interlaced (horizontal and vertical), checkerboard, and single image display. Please report bugs on GitHub (https://github.com/chipgw/depthview/issues)
New software tool for designing of everything
It's revolutionary invention for design of any product or design project, cause work with basics of Nature/Universe, it works with origin of all things created, a Light.
OpenGL Image Processing LIBrary
GLIP-Lib is an OpenGL image processing library written in C++. It features all the necessary tools to quickly build texture filters and pipelines and operate them on the GPU.
An object oriented 3D graphics API on top of OpenGL
This project has moved to GitHub: https://github.com/ubershader/GLSlayer OpenGL Sanity Layer is an object-oriented 3D graphics API on top of OpenGL written in C++. It is designed not just to provide an encapsulation of OpenGL objects, but to provide a cleaner and more streamlined interface similar to Direct3D and hide some of OpenGL's weak spots such as bind-to-edit semantics, multiple stage object creation, unavailability of platform independent initialization and loading of extensions to expose features. With GLSlayer it is easy to create a rendering context just by filling a structure and calling a function. All extensions needed to expose features for requested OpenGL version are loaded automatically. The code needed to create, setup and use objects is reduced and made intuitive. It supports OpenGL versions from 3.3 to 4.3, only forward compatible contexts.
Global visual guides for Windows
The Guides application is designed to provide global access to some helpful visual guides. The project is very early in development. Please feel free to jump in and make changes!