Lyric projection and chord charts for church musicians
OpenSong is a free software application for managing chords and lyrics sheets (lead sheets), presenting lyrics (and custom slides) using a projector, and much more! Great for worship leaders and musicians!
Analyze and visualize tours in many variations, which are recorded with a GPS device, bike-, exercise- or ergometer-computer. Some highlights: Tools are available to adjust recorded data, GPS tours can be visualized in customizable maps, ...
Why Ogena Editor/maker for video/film is useful
Ogena All-in-one video/film editor or maker makes sense as simple to use app for video/film or movie editing and animations/slideshows. It gets most of your imagination of an All-in-one video/film Animation editor / maker App. Video editing is made intuitive and simple. Lots of Special Effects ( > 55) ! Formats supported are mp4, avi, flv, mov, flv and more. Description given image animation which seeks audio given a description. Visualization (Slideshow / Animation) of Streams (Radio: asx, pls, m3u etc.) and News Feeds (RSS, XML) This Program is protected by 1st abstract & reg. International and root sec. laws as is comes free of use like that. Give your answers alike vaks@ccwf[.]cc[.]utexas[.]edu about Ani Magix or issue your activation phase of performer@df(.)lth.s(e)
Project closed ! Please use JOGL. http://jogamp.org OpenGL[tm] for Java[tm], formerly known as GL4Java, supports Java with a native OpenGL mapping. The OS native OpenGL functionality is avaiable from
Converts between many 3D data formats
IVCon-TL can read and write a variety of 3D graphics file formats, converting from one to the other. Supported formats include 3DS, ASE, BYU, DXF, GMOD, HRC, IV, OBJ, OFF, POV, SMF, STL/STLA/STLB, TEC, TRI/TRIA/TRIB, UCD, VLA, WRL/VRML, XGL and more.
This project is now located at http://xiph.org/quicktime/ Xiph QuickTime Components (XiphQT) is, in short, the solution for Mac and Windows users who want to use Xiph formats in any QuickTime-based application, e.g. playing Ogg Vorbis in iTunes or produc
SimVRML is a system for providing a robust Virtual Reality system for the Macintosh. The focus of SimVRML is simulation and scientific computing based upon the Virtual Reality Modeling Language (VRML). SimVRML provides VR viewing for Mactel and G5 Macs
Iupiter is a Java API using both a lot of new features available with JDK 1.4 and its JVM, and the open source library LWJGL which enables us to use native APIs such as OpenGL and OpenAL, or OS services for interfacing to mouse, keyboard and joypad.
3D rendering and scene graph library
High-level 3D graphics library. Supports retained and immediate mode rendering, an extensible file format, plug-in renderers, a wide range of high level geometries, hierarchical models, and a consistent and object-orientated API.
TclBitPrint is an extension to Tcl/Tk to provide printing on non-postscript printers. It consists of two parts, drawing code which uses the underlying emulated Xlib and is therefore completely generic, and platform specific dialogs etc.
Creates a photomosaic out of your image base. Get A Mosaic is especially suited to create giant mosaics with a very high resolution. This works even on computers with little memory.
BlitPixie is a collection of optimized software blitters, written in assembly language or normal ANSI C. They perform a lot of normal pixel moving operations, and all work in 8/16/32-bit depth.
BrickDraw3D is a MacOS program for building with virtual Lego bricks. It is based on the LDraw parts library and is useful for viewing and editing models in the DAT format. See http://olson.pair.com/brickdraw3d/ for examples.
We develop a free, complete, cross-platform TrueType font interpreter/renderer with antialiasing in ANSI Common Lisp.
Curl Advanced UI libraries - Advanced User Interface libraries provide components necessary for creating rich user interface applications easily. Please see the detail info in Wiki page.
DuSK 3D is a game engine like quake serial game engine. In nowadays, it use quake3's game data(maps, textures, sounds etc.). It will have full function to replace Quake3 engine(quake3.exe), and support Quake3's game logic dll such as ui.dll, cgame.dll,
Hardwarie is a software library for using 2D Graphics Hardware Acceleration on Mac OS 9 and Mac OS X, through either Quickdraw 3D or Apples OpenGL implementation. It has a very simple interface, allowing you to achieve high frame rates in a simple manner
A library of 40+ picture effects (blur, sharpen, invert, and much more) for the REALbasic programming language. Language: REALbasic, Cross Platform
JimboVector 3D is a suite of applications and source code which allow 3D application developers to easily implement complex 3D items into their projects. Such items would include character animations and physics, 3D maps, realtime 3D animated cutscenes,
Here is a collection of best Gimp photo plug-ins and special effects for the Gimp. These plug-ins are written in script-fu/tiny-fu to provide special FX effects, photo effects, color/text/logo effects. Also included visual SCJP tutorial & many more..
NetSpace is Yet Another Matrix Initiative. Following the basic guidelines set out by gamasutra author Crosbie Fitch and keeping a close eye on other YAMI's, NetSpace will grow to connect all computers worldwide in a single 3D environment.
Set of cross-platform c++ frameworks including database API, XML support, abstracted database backends, report-writer, forms interface and graphing.
Calculates Volume, Surface Area & Centroid of a Closed Triangular Mesh
The ObjectVolume program calculates the volume, surface area and centroid of a closed triangular mesh represented in an object file (.obj). The process goes through the list of triangles that make up the surface and, for each triangle, forms a tetrahedron with an external point. The program uses the origin (0,0,0). The volume of the tetrahedron is then calculated. Tetrahedrons with back facing triangles are added and those with forward facing triangles are subtracted yielding the object volume. A detailed description of the process is presented in the ObjectVolumeTutorial.doc document as well as program logic and results. A key component in the program is a subroutine that calculates the volume of a tetrahedron. Four sets of equations were tested and to my surprise all four produced similar results in accuracy and timing.
3D Engine featuring : Particles systems, hierarchical animation, portal rendering, collision detection via BSPs, ISOSurfaces managing, NURBS, animated parametric surfaces, 3DSMAX plugin export for maps & objects, fast rendering via OpenGL
This project is no longer being developed.