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- Fractals and Procedural Generation
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Desktop (non-web) photo gallery application fo Windows/Linux
A networked 3D Open-source engine based on OpenGL. A modular approach is taken to allow for other APIs/platforms to be supported. (Look at the documetation for help compiling).
This is a Visual Basic ActiveX Control that interfaces with the DevIL Graphics Dll's. The purpose of this program is to provide a program that shows how to use the DevIL DLL's and to make a ActiveX Control with VB that has lots of functions such as han
The purpose of my project is to create a 3D engine that is a testbed for game AI algorithms such as swarming and pathfinding. The engine will feature very basic shading models for the shear purpose of visualization and verification.
The DDG Toolkit is a Library of C++ classes to build real time 3D graphics applications. The main application of the DDG Toolkit is the DDG Terrain Engine.
An opensourced modeling/rendering package with a highly modular framework.
Translation of DirectShow Base Classes from C++ to Delphi should allow Delphi programmers to write their own DirectShow filters.
Doumo is a Windows application that allows users to view, listen and share TV, Video, Pictures and Audio through a single interface. It contains PVR functions like recording TV, EPG and pause live TV. It is optimized for use with a remote and TV.
Realtime strategy game with nice graphics. ;-)
The Dragon Library provides an encompassing library of game and application functions and objects, ranging from networking to DirectX graphics.
Roleplaying game based on the dark fantasy world of drowtales.com. C# client connecting to a C++, Php and Mysql powered dedicated linux server. Main features are: real-time chat, fully custom avatars, multiple camera view, 3d background with 2d manga cha
A C++ extension library to Ogre. This will be a scenemanager to load compressed maps. Specialized occlusion culling and collision surfaces included. Dynamic use of organization to be attempted [octree/spheretree..] w/o reloading data.
The Eiffel Zone is a resource center for multimedia, 2D and 3D graphics programming in Eiffel. This open source project covers DirectX Programming in Eiffel as well as the new EiffelFURY graphics and multimedia library.
Engine for rapid game prototyping, helping developers to quickly test their ideas during early development cycles or visualize ideas for interested sites without huge effort for developing custom engine first.
This will be a free, open source visualization engine capable of capturing input from a computer's line input port. There will be support for multible monitors and import settings for Nullsoft AVS files.
FFT for bitmap graphics
FMORG will be a small scale MORPG using the Fnord Game Engine, which is the first part of this project. Fnord uses Irrlicht, Audiere, Raknet, tinyXML, OpenAL, and LUA. Our goal is to build a modern, complete 3d game engine and the first game using it.
Multiplatform Game Engine for next generation hardware.
Fast2Share is a decentralized hybrid system that enable clients to share files with other ones. It uses artificial intelligence to improve search results and to improve the logical topological distribution of servers and clients. All together makes a neve
FastGEO is a computational geometry library written in the object pascal language.
Final Fantasy like 3D Game
This is a project to make a high quality game engine using the Genesis 3D engine. When Destiny 3D is realeased we will port to it.
FlexEngine is based in a dynamic 3D object loader based in an analizer tool.
FliteTutor is currently merely a concept for an interactive training enhancement to the free flight simulator FlightGear, the purpose will be to provide basic tutorials within FlightGear about its general usage and also specific topics. (check homepage)
The Fluxions 3D Engine is a full-featured 3D application toolkit for developing 3D simulations and games.