GTO is a file format whose primary usage is storage of static geometric data, though it can be used to store just about anything.
Converts image files from one format to another format
PiCon (πCon) Picture Converter is an image converter that allows users to convert image files from one file format to another.
Source code adaptation of the egregore performance by chdh
This is an adaptation of the software used by chdh for the performance egregore in 2011-2013. It is based on five different audiovisual instruments made of chaotic and physical modeling algorithms that you can directly control. They have been remotely controlled live by chdh the 27th may 2015. You can play, adapt, and use this audiovisual instrument for yourself. It is based on physical modeling and chaotic algorithms entirely build in the Pure Data software.
Texture compression and conversion program with KTX and DDS support.
texgenpack is a texture compression and conversion program featuring a command line utility and a simple GUI program . Compression is implemented using a genetic algorithm. It supports compression, decompression, conversion and comparison of texture and image files. The image format supported is PNG, while for textures there is support for KTX, PKM and DDS using ETC1, ETC2, DXT1/3/5 or BPTC (BC7) texture compression. Several uncompressed texture format are also supported. This program requires the installation of libfgen, also avalable on SourceForge.
Generator of the Mandelbrot family fractals
Fraqtive is an open source, multi-platform generator of the Mandelbrot family fractals. It uses very fast algorithms supporting SSE2 and multi-core processors. It generates high quality anti-aliased images and renders 3D scenes using OpenGL. It allows real-time navigation and dynamic generation of the Julia fractal preview. Website: https://fraqtive.mimec.org/
Toolkit for exporting/importing Maya scenes to/from OpenSceneGraph
Processing of SVG/PDF-based slideshows
SlideCrunch is a "Swiss Army knife" for anything related to the management of slide-based presentations. It can be used to produce slideshows from multiple input files. Moreover, if you provide information regarding slide duration or text, it can also generate annotated handouts, mixing scripts for producing a timed video and even matching subtitles.
A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.
HSPI does parallel capture and sky surveys.
HSPI offers to the astronomer the possibility to capture pictures from the CCD camera in a fast and intuitive way, keeping under control all the instrumentation in posses. HSPI can control the CCD camera, the mount, the focuser, the filter wheel and the dome from a single interface, and not only this: these features can be added on as many observatories and instrumentations you want. HSPI is ASCOM and INDI compatible, so if you want to use particular setups like Linux computers connected with your instrumentation and control them from remote then HSPI is your choice! After a few clicks you can see the images coming from your cameras connected through Internet or your LAN. HSPI saves your pictures in various formats: Bitmap, FIT, JPEG, PNG, TIFF are the picture formats supported.
Game engine built around the OGRE graphics engine - suitable for prototyping music-based games.
Osmose is a tool to prepare multimedia presentations. We invite everyone to leave the WYSIWYG mode to a more complete way of working, that articulates: working on the content, adding multimedia files, and working on the style using a graphic theme.
Shape recognition for video games using fast algorithms (heuristics).
This project is a really small software that can be used as a demonstration of my own shape recognition algorithms. There are a process during the shape drawing and a post-processing when it is done. Finally the shape recognition is launched. All the algorithms are done for real time gaming. So they are heuristics and do not give the optimal solution. Yet the given solution is generally a good one. In this demonstration, few shapes can be recognized: * circles * triangles * lines (vertical, horizontal and diagonal) * arcs with horizontal symmetry * lowercase phi letters The code offers the possibility to add its own shapes or even letters recognition. It will be improved to trigger a specific action by shape. The source code will be available in few days.
A viewer for image sequences, aimed to be a professional tool for viewing animation frames rendered with 2D and 3D editing software. It is cross-platform, fast, supports many image formats and OpenGL rendering.
WebShow is a picture presentation software for the web. Any readable input (PNG, JPEG) can be converted to a flash animation playable in any flash enabled browser. Camera pan, zoom and overlays can be added easily and the software automates FTP uploads.
The X3DToolKit is a developer's API that allows you to load X3D files into a logical graph. That graph can then be traversed and converted into your favorite Graphic Scenegraph or can be rendered using X3DTK's OpenGL scenegraph.
make a kaleidoscope from any image
A python, gtk and c small application for see the world through the lens of a kaleidoscope
Filtered is a tool for editing SVG filters
Filtered is a cross-platform tool for editing SVG filters. Filtered is written in Java and released under BSD license. It uses Apache Batik for SVG rendering. There are installers for windows and Mac OSX, and a Java JAR package for other platforms. Filtered is targeted for visual editing of SVG filters, and doesn't provide general vector drawing capabilities. It is meant to be used as a companion for a vector editing package, to allow better control over SVG filter creation and editing. Filtered can be used for creating all kinds of image filters, from simple drop shadows and glows to complex synthetic texture creation.
Qt Applet for color conversion
Qt Applet for color conversion between different spaces (XYZ, xyz, L*U*V*, LAB (Hunter), L*A*B*, RGB, sRGB, Adobe RGB, YIQ, Y'UV). Gives the color for a Black Body at a given temperature. Plots the chromaticity diagram and gives an approximation of the dominant wavelength and purity. Plots the histograms for an input image in a given color space.
Advanced script editor IDE for squirrel/pawn/lua and more
IV:MP GUI Editor is powerful, simple, stable and easy-to-use IDE for editing Pawn, Squirrel, Lua and other type of script files, like PHP and many others. Included compliers for Squirrel, Pawn and Lua, and some cool features, like functions list with details (code completion) for IV:MP and other, syntax highlighting, encoding auto-detection, options and stability. This is an open-source project, currently is in active development status. More info can be found in forum topic: http://forum.iv-multiplayer.com/index.php/topic,4680.html
KartoMNT is a free software of height model digitalization. This software allows you to create your own Digital Height Models (DHM) with a simple map. Then you'll be able to visualize DHMs with the KartoMNT 3D viewer.
Applicativo Linux per la ricerca degli articoli nei due DVD di Le Scienze, pubblicati nel settembre 2010. Visitate la home page: http://lescienze500.wordpress.com/ Distro: Ubuntu, Fedora, ArchLinux, Slackware, Suse ecc...
View M3G File Contents
The M3G Viewer is a standalone application for viewing the contents of the 3D Graphics File Format that complements the Mobile 3D Graphics API (M3G).
ProStack - a platform for image processing and analysis
ProStack - a platform for image processing and analysis. It implements various image processing methods as separate modules, that can be joined in a complex image processing scenario by use of a graphical user interface. RPMs are available at https://build.opensuse.org/project/repositories/home:mackoel:compbio
Robotic Manipulator Development and Simulation Environment in Python and Blender. IMPORTANT: Development moved to github. http://github.com/ajnsit/r2d3
High level OpenGL framework and game engine for REALbasic. Goal is to create an API with REALbasic's easy of use while maintaining OpenGL's versatility; along with a general use game engine.