Gladivs-SSC is simple and lightweight screen capture app.
Gladivs SSC allows you to capture from all monitors in your system. You can chose what monitors you want to capture. You only have to select a destination folder for the captures and press the [Print Screen] button to perform captures. Now it's very simple. Also you can configure what key combination you want to perform actions. Note that Oracle JRE 7 or higher is required (OpenJDK 8 don't support JavaFx that is used in GladivsSSC). See in the files section for the latest version. The new website is online. There you can found the new documentation and more information. Feel free to visit us at https://gladivs.com Feel free to comment if you have any suggestion, bug, or any other question.
Interactive live whiteboard written in C++/Qt for the LAN. Run the binary and it will detect peers on LAN running Graffiti. It was made for fun and learning, with my best friend Abhishek Kumar. Repository: http://github.com/rohityadav/graffiti
ImageFuser is a MacOSX Gui for enfuse and align_image_stack that fuses multiple exposures (fotos) of one scene into an image with greater detail and well balanced exposure by using the well exposed areas of the original multi-exposure images.
JimboVector 3D is a suite of applications and source code which allow 3D application developers to easily implement complex 3D items into their projects. Such items would include character animations and physics, 3D maps, realtime 3D animated cutscenes,
Game engine built around the OGRE graphics engine - suitable for prototyping music-based games.
Osmose is a tool to prepare multimedia presentations. We invite everyone to leave the WYSIWYG mode to a more complete way of working, that articulates: working on the content, adding multimedia files, and working on the style using a graphic theme.
This is a tool that helps to print (from home and without using a photo booth software) photographs that conform to the biometric passport standards used worldwide.
STL Viewer for java
STL 3D object file viewer for java. - install unzip distributed stlviewer*.zip should extract: stlviewer.jar libs/j3dcore.jar libs/j3dutils.jar libs/jogamp-fat.jar libs/vecmath.jar , etc to a directory - run java -jar stlviewer.jar (the above libs jars should be in libs subdirectory) - holding / dragging the left mouse button rotates the model - holding / dragging the right mouse button pan the model - rotating the mouse wheel forward moves away from the model / backward moves towards the model - clicking home on the toolbar reverts to the initial view - Pre-requisites Java >= 1.6 - note - review readme.md and the various files in distributed files for further details
Shape recognition for video games using fast algorithms (heuristics).
This project is a really small software that can be used as a demonstration of my own shape recognition algorithms. There are a process during the shape drawing and a post-processing when it is done. Finally the shape recognition is launched. All the algorithms are done for real time gaming. So they are heuristics and do not give the optimal solution. Yet the given solution is generally a good one. In this demonstration, few shapes can be recognized: * circles * triangles * lines (vertical, horizontal and diagonal) * arcs with horizontal symmetry * lowercase phi letters The code offers the possibility to add its own shapes or even letters recognition. It will be improved to trigger a specific action by shape. The source code will be available in few days.
A viewer for image sequences, aimed to be a professional tool for viewing animation frames rendered with 2D and 3D editing software. It is cross-platform, fast, supports many image formats and OpenGL rendering.
WebShow is a picture presentation software for the web. Any readable input (PNG, JPEG) can be converted to a flash animation playable in any flash enabled browser. Camera pan, zoom and overlays can be added easily and the software automates FTP uploads.
The X3DToolKit is a developer's API that allows you to load X3D files into a logical graph. That graph can then be traversed and converted into your favorite Graphic Scenegraph or can be rendered using X3DTK's OpenGL scenegraph.
XMP PHP Toolkit Extension is a PHP module which include the Adobe XMP Toolkit SDK. The main functions from adobe XMP will be available from PHP as classes and methods. The actual release 2.0 is based on the new Adobe XMP Toolkit SDK 5.1.2.
darknocK detects edges in images. It is using Artificial Neural Networks to enchance the results of standard algorithms.
Filtered is a tool for editing SVG filters
Filtered is a cross-platform tool for editing SVG filters. Filtered is written in Java and released under BSD license. It uses Apache Batik for SVG rendering. There are installers for windows and Mac OSX, and a Java JAR package for other platforms. Filtered is targeted for visual editing of SVG filters, and doesn't provide general vector drawing capabilities. It is meant to be used as a companion for a vector editing package, to allow better control over SVG filter creation and editing. Filtered can be used for creating all kinds of image filters, from simple drop shadows and glows to complex synthetic texture creation.
a collection of C++ classes (added a C version of the polygon stuff) dealing with paths, and polygons: filling, stroking, rasterizing, boolean operations, insets, offsets, anti-aliasing. Also classes to compute voronoi diagrams of sets of points and voro
monoGIS will be a complete GIS suite for the Mono platform. The current milestone release includes an internet mapserver, OGC WMS implementation and some tools like spatial format conversion. For other projects using monoGIS see mdwglib and Appomattox.
A cross-platform aplication to explore online free maps (OpenStreetMap). Build with python and pygame, full immersive environnement. Actually only source code, require pygame.
Fancy interactive fluid simulation for gfx fans, VJs and demo coders
syfluid is a funny toy as well as a real simulation. It simulates a fluid or a gas in a very colorful, graphic and sometimes psychodelic way. In realtime! Drag while your right mouse button is pressed to "draw" the fluid/density field. Drag while your left mouse button is pressed to make the whole thing move, i.e. to "draw" the "forces" that you're adding to the fluid/density field. Press "r" to clear the screen and "m" to open the menu. Press "1" .. "8" to switch color presets. SPACE to pause. "s" to save a png or jpg. syfluid is written in C++ using OpenGL. Even though it is heavily performance optimized and using OpenGL Shading Language (GLSL), it is a performance hog. Use "f" to show the FPS. If they are lower than 30, then reduce the quality parameter that you find in the menu from 200 to e.g. 100. For very fast graphic cards, try 400 and above. This fluid simulation is based on on Jos Stam's paper: http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf
OpenGL 4.5 3D engine - modern/advanced and easy to use.
A 3D engine built in C# using OpenTK - it makes use of modern rendering techniques/shaders. Still in very active development.
A cross-platform Mandelbrot set viewer written in C++/SDL2. Tested only on Windows.
With PHPture you can access your library with pictures made with Apple Aperture from any computer through a web browser over a network.
Stereo 3D wireframe projection of 4D objects. Rotations about the 6 planes of various 4D(R4) objects in Java. Uses documented file format for the 4D objects. Supports alternating lcd shutter 3D glasses and the red-blue 3D glasses. No 3D monitors yet. If you wish to contact me regarding this project, do. It is a joint project. Project is unchanged as of July 2007. Got hypot() and perspective wrong.
AllegroGL is a small library intended to allow Allegro applications to use OpenGL in Unix, Windows, Mac OS X and DOS.
Qt Applet for color conversion
Qt Applet for color conversion between different spaces (XYZ, xyz, L*U*V*, LAB (Hunter), L*A*B*, RGB, sRGB, Adobe RGB, YIQ, Y'UV). Gives the color for a Black Body at a given temperature. Plots the chromaticity diagram and gives an approximation of the dominant wavelength and purity. Plots the histograms for an input image in a given color space.