SQuareDOGZ GameEngine, an newly created Game engine written in C++ and partly Assembler optimized! It has support for OpenGL, OpenAL, 3DS, lightwave, Network and joysticks etc...
(Project is participated in the Zend PHP5 Contest. Project information will be released after the event, Oct 11, 2004)
The self-assembling structure simulator is a project to simulate the building of arbitrary 3D shapes from identical triangular components
SSF aims at providing an easy to use and efficient framework for physics sim & visuals in small scientific simulations in real-time, as well as games, which are inherently real-time applications.
An desktop application to display geographic location of Online community members, geo-enhanced RSS feed, or GPS location files. Also includes an online server for supporting a community.
An elegant and intuitive image editor/organizer/archiver.
TFK_Project Is An Extensions Library In C++ That Includes Hashing, Graphics, and File Functions (Requires Xerces http://xml.apache.org, and MySQL Client Library http://www.MySQL.org)
This will be an RPG engine for single player RPG's, using OpenGL
Test Scenario Generator(TSG) is a graph editor, providing a software tester with GUI to model the behavior of software and generate test scenarios based on the model. TSG is managed by Software Evaluation and Test Lab at the University of WI-Milwaukee
An Eclipse plugin for editing and managing textures for POV-Ray (Persistence of Vision Raytracer). Inspired by TextureView and is an addition to PovClipse.
Share you digital pictures online. Allow your viewers to comment on the pictures! Based on PERL CGI-BIN. No database software required. Java Servlet/XML version in development.
It is a word puzzle game which can be played online. It is a Java Applet that can show crossword puzzles. The clues of these kind of puzzles are in squares. The applet can be put on a web-page where visitors can solve crossword puzzles interactively.
The VR Juggler Toolbox is a collection of libraries and tools for use with VR Juggler applications.
VisSim is a visual simulator for semi-stationary objects written in C++. The viewer can move around in three dimensional space to view the object from different directions and distances. VisSim uses OpenGL/GLUT and it runs in client-server mode.
SDL based OpenGL Virtual Machine for games and software.
It's a tools generating some graphics interfaces for applications in Java language. It's to gain a lot of time while building some windows. The Swings classes are very difficult to use! (especially the Layouts) We describe the windows content in XML!
XMedia is an XML framework to manage a large collection of media files like CDR, Images, Video, MP3, etc. XMedia does for media what DocBook does for documentation. See http://xmedia.sourceforge.net/
XSWT is an XML-based GUI-description language for SWT. The XSWT engine uses Java reflection to actually construct a user interface, so it is automatically compatible with current and future SWT controls. An Eclipse editor for XSWT files is included.
Xi3D is an X3D renderer and browser for 3D Web content. It contains compliant parsers for VRML'97 types, a java scenegraph, XML bindings using SAX2, a content converter, full runtime and event model, DOM Level 2, vecmath
Yapuka is a multiplatform RADTool for NUI/NGL (ngl.sf.net), a GUI toolkit based on an OpenGL rendering layer. (Mac, Win32, Linux, FreeBSD).
Yet Another Homemade Game Engine (yahge) is what the name says a free open source 3D Game Engine geared towards development of 3D First Person Shooters. Major goals are to provide a Rapid Prototyping System for Game Ideas or to make Game Demos for Resume
Zaval GDP is a set of components that allow to control size, location, cursor type for the Java AWT/Swing/LwVCL components. Actually, components are Java AWT events listeners that have no GUI part.