Showing 7 open source projects for "platform-tools"

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  • 1
    Vampyre Imaging Library

    Vampyre Imaging Library

    Image library for Object Pascal.

    Imaging is native Object Pascal (Delphi and FPC) image loading, saving and manipulation library. It is available for several platforms and does not require any third party dynamic libraries.
    Downloads: 13 This Week
    Last Update:
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  • 2
    PascalType is a library which is meant for reading (and writing) true type and open font files.
    Downloads: 0 This Week
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  • 3

    Kambi VRML game engine

    Game engine supporting many 3D/2D formats and graphic effects

    This project has been renamed to "Castle Game Engine" and moved to: - Our website https://castle-engine.io/ - GitHub repo: https://github.com/castle-engine/castle-engine/ Cross-platform 3D and 2D game engine for Object Pascal. Rendering and processing of game assets in glTF, X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects. Animation, collision detection, 3D sound. Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. ...
    Downloads: 2 This Week
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  • 4

    GLMax

    Runtime graphic engine (use OpenGL) for ObjectPascal

    It is object-oriented module for using 3D/2D graphic. The GLMax can be used in games, 3D editors or multimedia software.
    Downloads: 0 This Week
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  • 5
    Remember when you wrote your games in Pascal? Well continue that fine tradition by using JEDI-SDL! Which works with Delphi, Kylix, Free Pascal, Gnu Pascal and TMT Pascal. Cross-platform game develpment has never been easier!
    Downloads: 1 This Week
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  • 6
    Using Delphi to write a complete Isometric Engine and Editor and to port it to Kylix upon it's release. Features... 1. Cross-platform Isometric game engine and editor. 2. Full OO game object inheritance model so objects can be handled...
    Downloads: 0 This Week
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  • 7
    Pascal binding for the Irrlicht Engine. The Irrlicht Engine is an open source high performance realtime 3D engine written in C++ and now available for Pascal. It is completely cross-platform, using D3D, OpenGL and its own software renderer.
    Downloads: 0 This Week
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