PEBL (Psychology Experiment Building Language) is a system designed for creating psychology and neuroscience experiments and tests. It is cross-platform, with the intention to run the same experiment, unchanged, on Linux, Windows, and Macintosh PCs.
The "Img" package adds a lot of image formats to Tcl/Tk.
A "Clientless" VNC solution implemented with Ajax technology. You can remote your PC anywhere without pre-installing any client. As it is purely HTTP, you can VNC even behind firewall or proxy. Java VNC server able to run on Windows/Mac/Linux.
This is a character and items editor for the game Diablo 2 (D2). This also features updates for the expansion pack Diablo 2 LOD. Features include stat editor, money, inventory, and gem upgrade system. Donations are needed and will soon be accepted!
Dawn is a fast Global Illumination renderer written in C++. It employs Photon Mapping and Irradiance Caching to significantly accelerate rendering while maintaining high quality. Dawn is currently in the first development stage.
The CommonCAD component's packages contain the phases of the developing. The required features are: grip points, inspector, layers, object snaping, 3d, undo, redo, dxf export-import, print, support of PPC (programmable parametric component)...
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an
This project is horribly outdated, and will never be updated again. I'd recommend against using. The DGM 3D Engine is a Visual Basic Project. The engine can be loaded up as reference file (DLL) in most Visual Studio languages, allthough Visual Basic is adviced.
A performant, flexible, and easy-to-use real-time 3D rendering engine
The Mondschein Engine is an open-source high performance realtime 3D graphics rendering engine written in C++ on top of OpenGL. It is designed to be modular, mighty, fexible, and easy to use.
Openmark will be a Open Source benchmark that will have 32/64 bit options for video rendering tests on X11 as well as HD speed, FSB, etc benchmarks. Also many tools like: temp monitor, speed control, etc.
This project is no longer being developed.
This program will allow you to extraxt .jpg files from Webshots Collection files (.wbc) on your harddisk. It's able to extract all images from the collections. Superfast operations. (wbz support will follow)
wxNurbs is a wxWindows based toolkit to design NURBS' curves and surfaces (Non-Uniform Rational B-Splines).
This program will be a 3d Editor for Erwin Coumans's 1996 3D Engine Demo (http://coockie.com), in hopes that it can be used to create worlds more effectively, and give anyone a basic knowledge of creating a 3d editor.
Dynamic 3D Network Platform is a 3d platform, that streams all needed data over network from a server to a client, and therefor is universal useable. For the developer ONE server for all OS's and for user ONE client for all games/applications.
The Elixir Engine is going to be a set of libraries useful for game programming under the Win32 platform. It covers from underground tasks like resource managing and console commands to higher tasks like graphics, sound and input.
A project to dissect the game about the alien menace that has unfortunatly become Abandonware--as well as a really bad arcade game. We are researching X-Com. We can do it, we have the technology to build it bigger, faster, and more slimey.
Java Graphical Process Designer designs workflow/business process modelling (bpm) diagrams and exports (and imports) them, usually as XML, to workflow engines after model validation. It allows quick and easy integration of new workflow formats.
Pitchers Duel is a Baseball simulation focusing on the one-on-one contest between a batter and a pitcher. Will include both against-the-computer and networked interplayer variations.
The Simulus Game Engine is a cross-platform, flexible, and easy-to-use game engine and development environment. Written in C++, supports multiple APIs, runs under Linux and Windows.
Test Scenario Generator(TSG) is a graph editor, providing a software tester with GUI to model the behavior of software and generate test scenarios based on the model. TSG is managed by Software Evaluation and Test Lab at the University of WI-Milwaukee
3D Online Content Management System
A library for 3D engines, providing auxiliary functions to help loading/writing models and other types of files related to 3D.