Showing 4 open source projects for "unity game template"

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  • 1
    Dust3D

    Dust3D

    Dust3D is a cross-platform open-source 3D modeling software

    ...Auto UV unwrapping, auto rigging with PBR Material support, pose and motion authoring all in one. 3D Modeling in a blink, try it now! Dust3D is a cross-platform open-source modeling software. It helps you create a 3D watertight model in seconds. Use it to speed up your character modeling in game making, 3D printing, and so on. Yes, it's free. And it's cross-Platform, no matter you are on Windows, Linux, or MacOS, the same experience you'll get. Give it a try. With Dust3D, you'll see yourself finish a game asset in a blink! Dust3D also supports export your model as FBX and glTF format, so that you can then import the files into software like Unreal Engine, Unity, and Godot for further development.
    Downloads: 5 This Week
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  • 2
    image-blaster

    image-blaster

    An image-to-world skillset for Claude

    image-blaster is an image-to-world skillset that turns a single input image into a richer 3D production starting point. It uses Claude skills together with external generation services to create 3D environments, object meshes, Gaussian splats, and sound effects. The project is designed to accelerate early-stage 3D work by producing usable assets from visual references in just a few guided steps. It can generate dynamic object models, static environment captures, ambient loops, and...
    Downloads: 0 This Week
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  • 3
    MetaSprite

    MetaSprite

    A fast, self-contained, highly customizable Aseprite-to-Unity importer

    MetaSprite is a Unity plugin that enables developers to import Aseprite's .ase files directly into Unity as Mecanim animation clips and controllers. It supports rich metadata, allowing for manipulation of colliders, transforms, and message sending within Aseprite, streamlining the workflow for 2D game development.
    Downloads: 0 This Week
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  • 4
    A Windows tool for converting any TrueType font into a format suitable for use on 3D hardware. Template output system. Merging of visually identical characters. Aggressive atlasing. Anisotropic scale to support frame buffers with non-square pixels.
    Downloads: 0 This Week
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