Showing 6 open source projects for "reason"

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  • 1
    CSS Animation 101

    CSS Animation 101

    Learn how to bring animation to your web projects

    ...It starts with core building blocks—transitions, transforms, and keyframes—and then layers in timing functions, delays, and choreography to create more expressive sequences. The material stresses clarity and maintainability, showing how to structure styles so animations are easy to reason about and adjust. Throughout, examples demonstrate practical use cases like button feedback, content reveals, loaders, and micro-interactions that enhance user experience without overwhelming it. Performance considerations are discussed, including which properties animate cheaply and how to avoid jank with compositing-friendly transforms. ...
    Downloads: 0 This Week
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  • 2
    FlightGear DHC6 liveries

    FlightGear DHC6 liveries

    Collection of all livieries of the DHC-6 Twin Otter for FlightGear

    This is a collection of all liveries that are available for the de Havilland Canada DHC-6 Twin for FlightGear Flight Simulator. The reason is that there are two versions (a "normal" and a "rusted" version) of most liveries available. Moreover some fictional liveries are not available in FlightGear's official livery databese. So this project has the intention to provide a place where all liveries for this wonderful aircraft are located at one place. Feel free to contact me via the FlightGear forum
    Downloads: 0 This Week
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  • 3
    Dynamics.js

    Dynamics.js

    Javascript library to create physics-based animation

    Dynamics.js is a JavaScript library to create physics-based animations. You can animate CSS properties of any DOM element. You also can animate SVG properties. And any JavaScript object. Dynamics.js has its own setTimeout. The reason is that requestAnimationFrame and setTimeout have different behaviors. In most browsers, requestAnimationFrame will not run in a background tab while setTimeout will. This can cause a lot of problems while using setTimeout along your animations. I suggest you use Dynamics's setTimeout and clearTimeout to handle these scenarios. Toggle a debug mode to slow down every animations and timeouts. ...
    Downloads: 0 This Week
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  • 4
    Open PHIGS

    Open PHIGS

    PHIGS (Programmer's Hierarchical Interactive Graphics System)

    ...Open PHIGS uses OpenGL for rendering graphics rather than implementing it's own abstraction layer to the graphics hardware, or using the PHIGS Extension to X (PEX). The reason for doing so is that today every graphics card manufacturer provides their own OpenGL implementation, which takes full advantage of the accelerated drawing capabilities in the hardware. PHIGS is a higher level API than OpenGL that works with a hierarchical scene graph. Models are built up in a Centralized Structure Store (CSS), a database containing the drawing primitives and their attributes (color, line style, etc.). ...
    Downloads: 3 This Week
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  • 5

    EMGU Face Recognition

    Using EMGU to perform Principle Component Analysis (PCA)

    ...Face Recognition has always been a popular subject for image processing and this article builds upon the good work by Sergio Andrés Gutiérrez Rojas and his original article (codeproject). The reason that face recognition is so popular is not only it’s real world application but also the common use of principle component analysis (PCA). PCA is an ideal method for recognising statistical patterns in data. The popularity of face recognition is the fact a user can apply a method easily and see if it is working without needing to know to much about how the process is working.
    Downloads: 2 This Week
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  • 6

    Atari VCS (2600) Graphics Editor

    This code has been moved to GitHub

    ...I have a much better tools and GUI that was never uploaded to SourceForge that I developed before I started down this road. I'm currently trying to track down the code. I recently logged in for a completely different reason only to notice that this software keeps getting downloaded... and there are probably lots of disappointed folks out there once they try to run it. Sorry about that. Anyway, long story short... I'm looking for the real code that's actually usable. Check the Atari Age forums. Once I find it, I'll post a message about it there. ==================================== Old comments ==================================== A cross-platform Java Application for creating, editing, and exporting Sprite and Playfield graphics for the Atari 2600 game console for the purpose of providing the modern Atari 2600 Homebrew community an enhanced graphics editor.
    Downloads: 0 This Week
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