Showing 10 open source projects for "particles"

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  • 1
    tsParticles

    tsParticles

    Easily create highly customizable particles

    Easily create highly customizable particles, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available for React.js, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Inferno, Solid, Riot and Web Components. A lightweight TypeScript library for creating particles. Dependency-free, browser ready and compatible with React.js, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Inferno, Riot.js, Solid.js, and Web Components. ...
    Downloads: 427 This Week
    Last Update:
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  • 2
    FXGL

    FXGL

    Java/JavaFX/Kotlin Game Library (Engine)

    ...Simple and clean API, higher level than other engines. Superset of JavaFX, no need to learn new UI API. Real-world game development techniques, entity-component, interpolated animations, particles, and many more. Games are easily packaged into a single executable .jar or native images. Any 2D game (side-scroller/platformer/arcade/RPG). Any business application with complex UI controls/animations. Hobby/academic/commercial projects. Teaching/learning/improving game development skills.
    Downloads: 12 This Week
    Last Update:
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  • 3
    Jahshaka Studio

    Jahshaka Studio

    virtual reality authoring toolkit created by artists, for artists

    Welcome to Jahshaka, the virtual reality authoring toolkit that was created by artists, for artists. The only way to build and publish virtual worlds.
    Downloads: 32 This Week
    Last Update:
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  • 4
    AnoPlib - Animlets are not Particles library - provides a library for rendering small and fast animated effects using openGL.
    Downloads: 0 This Week
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  • 5
    Skinner

    Skinner

    Special Effects with Skinned Mesh in Unity

    ...Instead of duplicating mesh data on the CPU, it employs a replacement shader to stream vertex positions into GPU-friendly buffers, conserving memory and CPU cycles. With those GPU-side buffers, Skinner can drive effects like trails, particles, or geometry that react to the underlying skinned animation in sophisticated ways. The approach enables complex, performant visuals that stay in sync with character motion. It is especially useful for stylized effects where meshes emit data continuously as they deform. The repository exemplifies Keijiro’s focus on GPU-first pipelines and clear, self-contained Unity samples.
    Downloads: 0 This Week
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  • 6
    LAVA for AFM

    LAVA for AFM

    Lloyd's Algorithm-based Volumetric Analysis for AFM Images

    This MATLAB-based program enables analysis of AFM images. In particular, it allows the user to measure the volume of all distinguishable features in an image and to isolate and sort those particles. As the name implies, LAVA uses Lloyd's Algorithm, also known as k-means sorting, to identify a small set of volumes representative of the actual distribution of particle in the image. Although developed for determining feature volume, LAVA is also completely compatible with other types of image analysis, such as fluorescence intensity. ...
    Downloads: 0 This Week
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  • 7
    Magneticle is a 3D OpenGL physical simulation that applies the Biot-Savart law to charged particles operating inside a magnetic field produced by a current-carrying wire modeled as an arbitrary space curve.
    Downloads: 0 This Week
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  • 8
    Deja Vue is a space, where users can record their mouse movements with a magic of particles to the GlobalMind. The Client is able to switch to GlobalMind and play random records, recorded of many users. Creativity unlimited, this is where IT meets Art
    Downloads: 0 This Week
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  • 9
    3D Engine featuring : Particles systems, hierarchical animation, portal rendering, collision detection via BSPs, ISOSurfaces managing, NURBS, animated parametric surfaces, 3DSMAX plugin export for maps & objects, fast rendering via OpenGL
    Downloads: 1 This Week
    Last Update:
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  • 10
    GLOOP is Liquid Object Oriented Particles. libGLOOP render implicit surfaces from a set of "meta-points". Uses include: modeling liquids, volume rendering, computerized silly putty. Based on code by Brian Sharp
    Downloads: 0 This Week
    Last Update:
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