Showing 7 open source projects for "memory usage"

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  • 1
    Ultralight

    Ultralight

    Lightweight, high-performance HTML renderer for game developers

    ...Render web-content on the CPU via SIMD/parallel for incredibly easy integration with any environment (including server-side!). Ultralight is engineered for peak performance, ensuring minimal CPU and memory usage. Customize low-level platform functionality, integrate JavaScript directly with native code, dive deep into performance tuning, and more. Built for maximum portability, optimized for PCs, game consoles, TVs, and embedded systems.
    Downloads: 2 This Week
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  • 2
    Img Optimizer Gradle Plugin

    Img Optimizer Gradle Plugin

    Gradle plugin for optimizing PNGs

    ...Because it is integrated into the build, it can process only changed images and skip redundant work, improving performance. Its configuration is minimal, making it easy to adopt in existing Android projects. For apps sensitive to download size or memory usage, this plugin offers a practical way to squeeze out extra gains in deployment efficiency.
    Downloads: 0 This Week
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  • 3

    waifu2x-ROS

    ReactOS and Windows XP compatible build of waifu2x.

    To speed up, use "-b 256 -j 4" options. The original is there: https://github.com/WL-Amigo/waifu2x-converter-cpp Here are some minor cosmetic changes (switch to control memory usage and slightly reformatted output) and files needed to build under MinGW32-W64. To recompile (in Linux), run "make clean; make". 2016-10-17 UPDATE: added simple GUI. 2016-10-18 FIX: corrected typo, added some crashes handling. 2016-11-20 UPDATE: - added "TTA" and "number of passes" options; - enabled RGB models (without internal upscaling); - updated JPEG, TIFF, WebP and OpenEXR libraries; - modified OpenCV to enable JPEG compression in TIFF images (sources included); - replaced models with Nagadomi's ones (https://github.com/nagadomi/waifu2x). 2016-12-28: Happy New Year and Merry Christmas! ...
    Downloads: 0 This Week
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  • 4
    jpegant

    jpegant

    Embedded JPEG encoder

    Jpegant is a compact JPEG encoder for embedded applications. It is intended to be executed on small microcontrollers or microprocessors. High speed and small memory usage is its main concern. It implements a subset of JPEG standard. Now the code contains JPEG decoder so if you decided to use nonstandard transform or entropy coding in encoder you still will be able to decode bitstream (provided that you keep the decoder in sync of course). Release 1.1 source code and Windows executables are on the download page. ...
    Downloads: 0 This Week
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  • 5

    AlgART Java Libraries

    Open source library for processing arrays and matrices

    AlgART Java libraries for processing arrays and matrices are open-source product, distributed under MIT license. So, anyone can use them for free without any restrictions. Main features: 63-bit addressing of array elements (64-bit long int indexes), memory model concept (allowing storing data in different schemes from RAM to mapped disk files), wide usage of lazy evaluations, built-in multithreading optimization for multi-core processors, wide set of image processing algorithms over matrices, etc. - please see at the site. Almost all classes and methods are thoroughly documented via JavaDoc (you may read full JavaDoc at the site).
    Downloads: 0 This Week
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  • 6
    LuaCV

    LuaCV

    OpenCV library wrapper for Lua language

    LuaCV is OpenCV library wrapper for Lua language. Main goal is to access fast image processing library to light-weight, non-type language. Thanks to CMake project is a much easier to compile it under many OS platforms which are supported by OpenCV. LuaCV is being developed at faculty of Electrical Engineering and Communication of Brno University of Technology in Czech republic. Working with: Lua 5.2, OpenCV 2.2-2.4 LuaCV-0.2.0 (svn rev. 62) is last version compatible with Lua 5.1...
    Downloads: 1 This Week
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  • 7
    Alternativa3D

    Alternativa3D

    Alternativa3D Flash GPU accelerated 3D engine

    Alternativa3D is a high-tech, open-source 3D engine built for ActionScript 3 and Adobe AIR, offering GPU-accelerated performance for browser-based games and applications, with a focus on high performance and resource efficiency. Alternativa3D is a high-tech and high-performance 3D engine for ActionScript 3 and Adobe AIR. It supports hardware acceleration for browser-based games and applications. Initially, the engine was designed to meet our own needs but we realized that it wouldn't be fair...
    Downloads: 0 This Week
    Last Update:
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