Showing 55 open source projects for "algorithm"

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  • 1
    HDcube

    HDcube

    This is an ESRGAN model trained specifically for upscaling GameCube

    This is an ESRGAN model trained specifically for upscaling GameCube and Wii textures, but it can of course be used for other textures from that period, like PlayStation 2, Xbox or PC games from that time. It can be used for all image formats supported by Gamecube and Wii hardware and can remove its typical artifacts like CMPR Block Compression (DXT1 algorithm, also known as BC1), color palette errors, color reduction up to 8bit color depth and 1bit alpha depth. I recommend chaiNNer, which offers a graphical user interface and is based on a node system that can be used to solve very simple as well as very complex tasks effectively by "chaining" nodes together. You get the best quality if you upscale the alpha channel separately.
    Downloads: 2 This Week
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  • 2
    Jimp

    Jimp

    An image processing library written entirely in JavaScript for Node

    An image processing library for Node written entirely in JavaScript, with zero native dependencies. If you're using this library with TypeScript the method of importing slightly differs from JavaScript. Instead of using require, you must import it with ES6 default import scheme. If you're using a web bundles (webpack, rollup, parcel) you can benefit from using the module build of jimp. Using the module build will allow your bundler to understand your code better and exclude things you aren't...
    Downloads: 2 This Week
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  • 3
    Fractal Zoomer

    Fractal Zoomer

    A Fractal Zoomer with various functions.

    An application that lets you render some of the most known fractal functions, like the Mandelbrot set and many more! It comes with alot of options to further enhance your fractal experience! Its easy to use and does not require installation. A java version higher than 1.8 is required to be installed.
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    Downloads: 17 This Week
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  • 4
    FractalImageCompression

    FractalImageCompression

    Java Fractal Image Compression based on Delaunay triangulation

    Implementation of the algorithm of the paper: "Fractal image compression based on Delaunay triangulation and vector quantization" It is a Fractal compression algorithm, based on relationships between regions of the image (in this case triangles), rather than in explicitly the pixel values themselves. Video demo: https://frojasg1.com:8443/resource_counter/resourceCounter?
    Downloads: 0 This Week
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    grafx - Extensible Java Graphics Package

    grafx - Extensible Java Graphics Package

    Extensible Line-drawing & Polygon-filling Rasterization Libs for Java

    Line-drawing and polygon-filling rasterization algorithms in Java. Simple 2D package and more complex 3D package with Z-buffering. Texture mapping not supported at the moment. Color interpolation for lines, Gouraud shading for polygons fully supported. Floating point vertex coordinates, not integer. Pixel-level aliasing, not endpoint aliasing. Doesn't use Bresenham line style! Works with all Java versions. No external dependencies. Suitable for study in academic institutions,...
    Downloads: 4 This Week
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  • 6
    imgp

    imgp

    Multi-core image resizer and rotator. Go crunch 'em!

    ...If you have tons of images you want to resize adaptively to a screen resolution or rotate by an angle using a single command, imgp is the utility for you. It can save a lot on storage too. Powered by multiprocessing, an intelligent adaptive algorithm, recursive operations, shell completion scripts, EXIF preservation (and more), imgp is a very flexible utility with well-documented easy to use options. imgp intends to be a stronger replacement of the Nautilus Image Converter extension, not tied to any file manager and way faster. On desktop environments (like Xfce or LxQt) which do not integrate Nautilus, imgp will save your day.
    Downloads: 1 This Week
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  • 7
    Crunch

    Crunch

    Insane(ly slow but wicked good) PNG image optimization

    Crunch is an image compression tool for lossy PNG image file optimization. Using a combination of selective bit depth, color palette reduction and color type, as well as zopfli DEFLATE compression algorithm encoding that employs the pngquant and zopflipng PNG optimization tools, Crunch is effectively able to optimize and compress images with minimal decrease in image quality. While it may produce file size gains larger than those produced by lossless approaches, the impact on image quality is often imperceptible, and optimized file sizes are still significantly lower than the original.
    Downloads: 1 This Week
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  • 8
    Crunch PNG

    Crunch PNG

    Insane(ly slow but wicked good) PNG image optimization

    Crunch is a tool for lossy PNG image file optimization. It combines selective bit depth, color type, and color palette reduction with zopfli DEFLATE compression algorithm encoding using the pngquant and zopflipng PNG optimization tools. This approach leads to a significant file size gain relative to lossless approaches at the expense of a relatively modest decrease in image quality. Continuous benchmark testing is available in our GitHub Actions CI. Please see the benchmarks directory of this repository for details about the benchmarking approach and instructions on how to execute benchmarks locally on the reference images distributed in this repository or with your own image files.
    Downloads: 0 This Week
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  • 9
    gml4gtk

    gml4gtk

    small console GML or graphviz DOT graph viewer

    directed graph layout program for GML (Graph-Markup-Language) graph or partial graphviz DOT graph
    Downloads: 1 This Week
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  • 10
    SmillaEnlarger is a small graphical tool ( based on Qt ) to resize, especially magnify bitmaps in high quality. ( The used algorithm is an invention of my own )
    Downloads: 80 This Week
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  • 11
    Primitive Pictures

    Primitive Pictures

    Reproducing images with geometric primitives

    Primitive Pictures is an image processing command-line tool written in Go that reproduces images using geometric primitives (triangles, rectangles, ellipses, polygons, etc.). The core algorithm is iterative and “hill-climbing”: given a target image, it repeatedly finds the best single shape to add that will reduce the error between the current approximation and the target image, then draws that shape. Over time (e.g., adding 50-200 shapes) the output becomes an abstracted version of the input image—recognizable, artistic, and often visually striking. ...
    Downloads: 1 This Week
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  • 12
    vim.wasm

    vim.wasm

    Vim editor ported to WebAssembly

    ...When opening it, it opens tryit.js example JavaScript source code. Basic usage is described in comments at top of the file. Example source contains min-heap data structure and heap sort algorithm. Enjoy coding! And :% runs the code in your browser.
    Downloads: 0 This Week
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  • 13
    Divergent Scallator

    Divergent Scallator

    Pascalloids via divergent algorythms for fun graphics

    Number fields included for number of polygon's sides and N value for numeric scallation via new divergent algorithm are augmented by a number of graphical adjustment features. In 2D, all polygons are possible to generate, and once you find what you like, color cycling and rotation are available.
    Downloads: 2 This Week
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  • 14
    C API for determining LDrawDir and SearchDirs from settings found in the various combinations of ldraw.ini, LDRAWDIR etc. LDraw programs will then share the same algorithm and thus find parts and primitives consistently.
    Downloads: 0 This Week
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  • 15
    vizceral

    vizceral

    WebGL visualization for displaying animated traffic graphs

    vizceral is a component for displaying traffic data on a webgl canvas. If a graph of nodes and edges with data about traffic volume is provided, it will render a traffic graph animating the connection volume between nodes. This component can take multiple traffic graphs and will generate a 'global' graph showing all incoming traffic into each of the 'regions', with support for cross-region traffic. There are three levels of information, global, regional, and service-level, with clicking or...
    Downloads: 0 This Week
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  • 16
    TESTIMAGES

    TESTIMAGES

    Testing images for scientific purposes

    ...The archive includes more than 2 million images originally acquired and divided in three different categories: SAMPLING and SAMPLING_PATTERNS (aimed at testing resampling algorithms), COLOR (aimed at testing color rendering on different displays) and PATTERNS (aimed at testing the rendering of standard geometrical patterns). Please cite the following papers when using any image in this archive: * ASUNI N, GIACHETTI A, "TESTIMAGES: A Large Data Archive For Display and Algorithm Testing", Journal of Graphics Tools, Volume 17, Issue 4, 2015, pages 113-125, DOI:10.1080/2165347X.2015.1024298 * ASUNI N, GIACHETTI A, "TESTIMAGES: a large-scale archive for testing visual devices and basic image processing algorithms", STAG - Smart Tools & Apps for Graphics Conference, 2014.
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    Downloads: 117 This Week
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  • 17
    3D Graphics Library for MR (VR & AR)
    This is a little Program that I have done recently, made by my Algorithm for showing 3D Objects in 2D & can be implemented on any Programming Language ( No Open Source Packages/APIs are used. ) You can build & animate whatever you want. Final version will be released soon.
    Downloads: 0 This Week
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  • 18
    tracking.js

    tracking.js

    A modern approach for Computer Vision on the web

    The tracking.js library brings different computer vision algorithms and techniques into the browser environment. By using modern HTML5 specifications, we enable you to do real-time color tracking, face detection and much more, all that with a lightweight core (~7 KB) and intuitive interface. To get started, download the project. This project includes all of the tracking.js examples, source code dependencies you'll need to get started. Unzip the project somewhere on your local drive. The...
    Downloads: 0 This Week
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  • 19
    An open source optical flow algorithm framework for scientists and engineers alike.
    Downloads: 0 This Week
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  • 20
    Flamethyst is a flame fractal renderer written in java. It generalizes the classical algorithm in several ways, and support most features of Apophysis .flame files.
    Downloads: 0 This Week
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  • 21

    jPainter

    Java-based paint program using DDA, Bresenham and Circle algorithm

    Java-based paint program using DDA, Bresenham and the Circle algorithm. It is meant to show the implementation of algorithms that are used to draw primitives.
    Downloads: 0 This Week
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  • 22
    Arbaro is an implementation of the tree generating algorithm described in Jason Weber & Joseph Penn: Creation and Rendering of Realistic Trees
    Downloads: 9 This Week
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  • 23

    ezSIFT

    An easy-to-use standalone SIFT library written in C/C++

    *************************************************************************** Updated 06/28/2018 The ezSift project has moved to https://github.com/robertwgh/ezSIFT *************************************************************************** The SIFT (scale-invariant feature transform) algorithm is considered to be one of the most robust local feature detector and description methods. Most of the open-source SIFT implementations rely on some 3rd-party libraries. Some of them even rely on a few different large libraries. These dependencies make the installation, compilation and usage not easy. The ezSIFT library provides a standalone and lightweight SIFT implementation written in C/C++. ...
    Downloads: 0 This Week
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  • 24
    Eye candy showing parallel Conway's Life games in the bit planes of the screen, using boolean BitBlt operations. (Independently rediscovered algorithm given already in Smalltalk-80 Blue Book, by the inventors of BitBlt.)
    Downloads: 1 This Week
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  • 25
    SpriteBuncher

    SpriteBuncher

    A free, open-source texture packing program.

    SpriteBuncher is a free, open-source texture packing program. It features an easy-to-use graphical interface, and advanced packing algorithms such as MaxRects. Further options include cropping, rotation, extruding, and padding. Data can be exported to a range of common output formats – e.g. Cocos2d, LibGDX, and Unity – or via generic XML, JSON, and plain text files. Examples and documentation are included. Source code available at: https://github.com/bazgt/SpriteBuncher [GPLv3].
    Downloads: 0 This Week
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