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Agilis is a simple, fully featured Sprite engine for Java applets and applications. It builds on top of TinyPTC, and provide collision detection, sprite scaling, opacity rendering and animation handling.
We would like to publicate our project: Tricky Mouse. This is a simple game, written Java using AWT, with public documentation written in hungarian language. We learned a lot of trick from this project, and we would to share this knowledge with others.
Ghia is a 3d library which allows consumers to switch between various software and hardware renderers. Software renders include zbuffer texture mapping, z-sorting polys and a wireframe. Simple scenes rendered in 30 fps with the texture mapped renderer.
JDigiToolbox is a Java application for simple importing photos from digital cameras, browsing with sound and comment support, background rotation, making web pages, portable archive (copy of all photos in smaller resolution) etc.
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This is basically a very simple postscript viewer in which you can view simple postscipt pages. For reference I have attached a sample postscript file. Please abide by the structure followed in the file.
PicaSto is a system for decentralized picture storage and sharing on the internet with separation of content and presentation. It uses the RDF metadata model to make the metadata available independently of the actual pictures.
Java editor for petri nets, based on the ARP analyzer. Exports nets to GIF, JPEG, PNG, PPM, ARP and PNML (XML based) file format. Uses the excellent JHotDraw 5.2 framework.
PicL (Picture Labeler) is a Java application that renames digital photos. It provides an easy way to bulk rename images by making use of Exif information stored within the Jpeg files. The image names are configured with a simple "replace string".
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Simple Image Viewer using Java's built-in image handling functions.
Not Another Image Viewer (NAIV) is a java based, platform independent image viewer and database, aimed to carry more features and customisability than other software of the same nature. PS it is free.
This was primarily something to keep me occupied and used as a vehicle to learn new things. At this stage the code desperately needs some tidying up.
SPECTRE: the Simple, Progressive, Easily Customizable, Tricked-out RPG Engine! SPECTRE is a collection of easily implemented classes which are intended to eventually form the basis for a complete 2D game engine.
XGL Viewer: A simple fast program to load the XGL standard file format and display it using JOGL (OpenGL) allowing the user to move the object around in space, rotate, zoom, spin, ect... This loader should be easily integrated into any program.
The ComicReader is a program to read daily comics like Garfield, Dilbert, Userfriendly and lots of other daily comics. The comicreader has unique features like autodownloading the comics, central managed comic definitions and the option to email comics.
Photo Lith began life as a simple application to produce high contrast images. It has now grown to 3 applications, the original Photo Lith, Posteriser used to produce multicoloured images and Photo Lith – Black & White to produce black and white images
A simple HTTP-based server providing a language-agnostic interface to the Batik SVG rasterizing engine. By daemonizing the task, the overhead of the JVM is much less of an issue and much better performance is attained.
PhotoTweek is a simple photo editor that allows users to easily adjust colors, resize photos, and apply simple filters. It's intended to allow users to edit photos easily without having to use a full image editing program like The GIMP or Photoshop.
This is a simple drawing application written in Java. It generates animated SWF Files, which redraws everything you have drawn with the mouse in the editor.
Game engine modeled on the simpengine from the book Opengl Game programming. To be built in JAVA, on top of JOGL (which is a set of JAVA bindings to Opengl). Also, coding of a tutorial testbed and a simple game demo.
XJRT is an open source Java renderer with a ray tracing backend. The renderer currently supports CSG and a variety of shapes and model formats. Objects can be created in Java or through XML, Java is used as the shading language for the renderer.
This will become a graphic modeling and rendering tool written in JAVA. We will support an xml-style input file format for graphical scenes. The rendering will be possible in openGL (preview) as well as by (distributed and stochastic) Raytracing.
A simple conversion tool from AutoREALM (http://sourceforge.net/projects/autorealm/) native formats (AuR, AuRX planned) into SVG for inclusion in websites.
CanvasUI is a Lightweight, Compact Java UI. It's designed to be small enough for applet use and uses CSS files for configuration. Implementation is obtained using simple interfaces and event queues.