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Spring3D enables the object-oriented creation and manipulation of 3D geometry running on top of most 3D API (i.e. JOGL or Android's OpenGL). The reference engine is based on Java3D and is in the application process for being made a Spring Extension.
A set of GWTE extensions in the form of simple and easy to use commons-style utility classes, and a working set of chart classes that wrap ofcgwt/open-flash-chart.swf such as BarChart and LineChart.
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Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
Existing systems for multimedia personalization exploit semantically-rich information for the content creation. Once the content is created, this information is thrown away. The framework derives semantics and integrates it in the presentations.
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Artridis is an OpenGL application meant to display wavefront objects in a 3D world.
The finality of this project is to be able to take "artistic" snapshot of this world.
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
BrokenFinger is a collection of demo 3D programs showing latest implementation in the areas of: Document Object Model, GPU Bound Processing, and Procedural Modeling(e.g. CGA Shape).
zengen is a cross platform 2D graphics library based on SDL. It aims to keep you're code DRY and object oriented by wrapping boilerplate code in easy-to-use classes.
V.R.C.C. (Video Remote Computer Camera) is a freeware and open source system that enables your smartphone to be used as a Webcam and lets you control the smartphone from the PC.
TWAIN Scanner Control wrapped as an ActiveX Object for easy integration with Desktop Applications, as well as Web Pages.
Supports
Multi-region, highly Configurable (Bitdepth, Resolution, Interactivity..) .. and alot more
Remember when you wrote your games in Pascal? Well continue that fine tradition by using JEDI-SDL! Which works with Delphi, Kylix, Free Pascal, Gnu Pascal and TMT Pascal. Cross-platform game develpment has never been easier!
A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
Simplifed All Gaming Graphical User Interface (SAGGUI). Project aimed towards simplifying inclusion of GUI elements in games. Graphical backends include: Allegro,SDL,and OpenLayer. Font backends include: FreeType. Easily extensible to any other system.
Verdantium is an OpenDoc-like compound-document framework, and an open-source alternative to frameworks underlying OpenOffice, StarOffice, Corel Office, and Microsoft Office. Written in JUndo / Java JFC/Swing/Java-2D See http://verdantium.blogspot.com/
VisualMaths is a 2D curve drawing program (3D and dynamic curves not yet available). User defines objects (functions,variables,arrays) and assign each object to a curve and an axis. VisualMaths also provides some graphic solvers : minima, maxima.
euDock is a Javascript Emulation of Dock style MAC OS X bar. Features: transparency, fading, external events and hooking to HTML objects. euDock 2.0 also support mouseMove events, PNG imagees on IE and programmable javascript objects.