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The 3ds to java converter is a 3ds loader for java3d. It uses the C-library lib3ds to convert files into a format that can easily be read into java, solving many of the bugs other 3ds loaders for java3d have.
QRay is an interactive 3D modelling system in Java. It's built-in real-time raytracing engine implements the Quadric-CSG representation model and the Seed-Fill optimization method, which empower QRay to provide cool WYSIWYG 3D modelling functionalities.
Amazed is an image editor written in Java. Its key features are simple viewing and manipulation of images in different formats, including easy navigation among images in a directory. Other features: resizing, flipping, filtering, adding text, printing, op
Fractal View is a fractal viewing application used for exploration of common fractal sets. It runs in fullscreen, supports four different fractal sets, has 22 different color palettes, saves in png format, does antialiasing, and zooms in all sets.
The Pixel Art Construction Kit is a tool that allows people to easily build isometric stuff, manipulating their little cubes as Lego(TM) blocks.
The tool is made by a lightweight core and some plugins that provide (hopefully) all the needed functions
S.F. Bike Map is an application for finding the optimal bicycling route between the hills of San Francisco, complete with route directions, route maps, address finder, and map editor.
P4D is a lowpolygon 3D editor and a game environment.
With the editor you can modify bonebased 3D models, animations and textures.
The game environment (which is also used by the editor) provides simple
script-, physic-, particle- engines.
A C/S system to visualize very large terrains from a 1st-person view. The terrain model is stored in multiple resolutions depending on the distance of the viewer. This produces fast high quality images from all distances.
Manage sources of video (i.e., from a security camera), recording clips where motion has been detected, and allowing those clips to be replayed.
Variable lead-in/out time, motion detection, logging.
WebAlbum is the easiest way to have your photo albums ready on the Internet.
Organize pictures, add descriptions, generate static pages and publish !!!
It supports JPG, GIF, BMP, FPX, TIFF, custom templates and a multithreaded FTP tool.
JImage Mosaic is a cross-platform, fully featured image mosaic (large image made of smaller images) program written in Java. Additionally, it is highly extensible so that developers can write robust plugins.
FileConv is a set of utility classes that allow java programmers to load/write 3d files of various formats to/from 3d applications and convert between various file formats so that people using different 3d applications can collaborate on the same project
Java Inventor is a Java interface to Open Inventor. Open Inventor (http://oss.sgi.com/projects/inventor/) is a popular API for developers of 3D applications. Java Inventor uses the Java Native Interface (JNI) to access the Open Inventor C++ libraries.
CSJB (Crystal Space Java Binding) is a package of java classes, that can interface with the Crystal Space 3D engine, via Java's Java Native Interface (JNI).
Java 2 application for positioning of furniture in the room with 3d preview.
3d preview is static or dynamic - user can walk across the assembled room and view it in real time.
Used technologies: Java, Java3d, XML, VRML.
JCompose will be a full plugin based compositing programm. With JCompose you can use available Plgins to compose Video,Graphics,3D Scene Information, and special effects.
Xi3D is an X3D renderer and browser for 3D Web content. It contains compliant parsers for VRML'97 types, a java scenegraph, XML bindings using SAX2, a content converter, full runtime and event model, DOM Level 2, vecmath
ReturnMyPicture is an HTML content generation and processing program written in Java. The implementation is a stock market forum providing users with HTML form input elements to annotate technical analysis charts and to post these with a text message.
TouchGraph provides a set of interfaces for graph visualization using force-based layout and focus+context techniques. For now only older code is available, but we are planning to release new versions as well.