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A set of widgets for OpenGL applications. Written in C++ and built with CMake, this project is cross platform and only depends on OpenGL. It is designed to be integrated easily into your existing project without getting in your way.
Provides a noninvasive way to annotate a collection of video clips with tags, still images, ratings, freeform notes, and so on. Provides an API to add your own plug-in annotations. Written in Java/JNI.
This path editor is being developed for the finFoil project (https://sourceforge.net/projects/finfoil/).
But a lot of care is taken to make this editor as generic as possible so that it can be reused in any Qt/C++ or PyQt project.
Javascript animation authoring environment.
A WYSIWYG cross-platform desktop application using jQuery to animate XHTML and HTML elements. Its built in XUL.
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We are a group of students in a french university (perpignan). This is the project of our studies in computer science. This is a 3D engine written in C++ and that use OpenGL/SDL under GPL licence.
Wosaic is an open source project that allows you to recreate an existing image by using many smaller images, as shown above. Currently we support pictures from Flickr and local sources.
The aim of DynamiC++ project is the development of dynamic analyzer of C++ code witch can be applied to dynamic C++ compiler (for quick compilation) and for integrated development environment (because dynamic analyzer can be used for smart highlighting).
A Crystal Space plugin that loads a star catalogue from file and draws it as a background for Crystal Space applications. The plugin can load from a xml file and be used in Crystal Space without any coding.
Control your Canon EOS 300/350/(400/450) over your PC via Parallel Port. With EasyEOS you can take HDR pictures in a short amount of time without touching the camera during the process of taking them.
What is HRTP anyway? HRTP is a ray tracer with lots of plugins. Why this name? HRTP stands for "Hyperion Ray Tracing Project". I chose this name based on Hyperion, a greek God of Light
The Wiiframe is a cross platform codebase that connects a Nintendo Wii remote to a 3D graphics window. This code is intended to be used as a base for other cross platform applications that take advantage of the Wii remote, such as games or design tools.
Parallel GLUT is a parallel implementation of the OpenGL utility toolkit (GLUT) library. It adds a minimal set of constraints and extensions to the GLUT API, allowing the usage of multiple GPU's for multiple display devices and/or increased performance.