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A collection of tools and code for a stereoscopic responsive workbench. Settled in Boğaziçi University, Istanbul, our Media Lab is a small group of 3D Computer Graphics and Vision enthusiast students from all degrees.
Javascript animation authoring environment.
A WYSIWYG cross-platform desktop application using jQuery to animate XHTML and HTML elements. Its built in XUL.
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Full blender integrated documentation and multi-language translation (help) > Python script for Blender, a free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.
A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
The Watermarks is a java library for images and text watermarking fingerprinting and tamper-proofing. The supported carrier formats for a watermark are JPEG and PDF. The project also aim to build a test environment to evaluate robustness of implemented a
A GUI library for SDL2
* I've stopped developing this library, at least for now. Please contact me if you are interested in continuing where I left off.
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A Graphical Editing Framework(GEF), for Python. It provides a canvas similar to wxArt2D and a editing framework based on MVC. The framework can be used to develop scientific and engineering tools that require graphical editing.
cl-pcp is a collection of Common Lisp CFFI bindings for Pango, Cairo, and PixBuf from the GTK+ (Gimp Tool Kit) Project. This is meant as a lightweight, general solution for developing graphical/text based applications in Common Lisp.
Wrecked Games Engine is a cross-platform 3D game engine written in C++. With a limited amount of abstraction, the engine is meant to be simple. The game logic is separated and driven by scripts.
A very simple software to shrink images to the size of an average screen (~1280px width). The software uses most capabilitys of the computer in order to resize several hundred images in small time.
The Java w3d Loader is a 3d format loader for Java 3d. The W3d File Format is the properietary 3d format of many Westwood Studios and EA games. The code is derived from the c++ rentools project hosted here on sourceforge.
The Wiiframe is a cross platform codebase that connects a Nintendo Wii remote to a 3D graphics window. This code is intended to be used as a base for other cross platform applications that take advantage of the Wii remote, such as games or design tools.
Javascript SDK for Nintendo Wii's Opera browser with classes for 3D vertex math, triangle meshes, canvas drawing, Wii Remote motion/button detecting, and multiuser interfaces. Official site: http://wiioperasdk.com and blog: http://blog.wiioperasdk.com.
PIEngine is a general purpose 3D game engine designed to be an easy to use framework for game developers. It glues together OGRE, ODE, OIS and some other common parts of an engine.
Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build.
Also includes accessory tools for managing builds and ports of your game product.
A versatile Web-based mind mapping tool, delivering the capabilities of desktop mind mapping software in a Web browser - with no complex software to install or maintain.
Create, edit mind maps, and share them with your colleagues or your friends.
hostingstar.com.au's opensourcesoftware.
To be used primarily for dotnetnuke modules, a cross platform backup system, .net (dotnet) user controls, 3d plugins and many other bits and pieces.