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calder is a multi-platform sculpting software targetted for artists and home users.
The main goal of the product is to maximize the user's sculpting
experience on the computer.
Geomatrix, collection of C/C++ libraries to be used for symbolic description of n-dimensional geometric models. Operates internally with a representation that constructs complex objects based on primitives, allowing loss-less modifcation of models.
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SSF aims at providing an easy to use and efficient framework for physics sim & visuals in small scientific simulations in real-time, as well as games, which are inherently real-time applications.
Open Source Stenography engine usable from the command line. Uses various techniques for hiding and retriving stenographic information. Includes a small image analysis suite for detecting stenographic images.
Myrmidon tracer is a 2 in one projetcs as it will in a first time implement a fully functional raytracer using CSG, different light model(Phong, Cook Torrance, Ward...) and other BRDF.
The second part of the project is the use of Photon mapping techniqu
OS X port of the Svlis the GPL Set-theoretic Kernel Geometric Modeler (Kernel) produced by the University of Bath, UK. The source code was released on the 21nd of September 2001 under the GPL by bath Uni.
BlueSphere is intended to become a functional 3d modeling tool similar to 3ds max and Maya. BlueSphere is mainly targeted at the modeling part of 3d ... but as development goes by, rendering will most likely also be implemented.
Promote game development in general for Iowa State University students, and to get them involved with the internet game development community. We'll be writing many game tutorials and sample games.
A distributed system for interactive games. Specifically, RoD is designed with the RPG/Adventure style games in mind but could easily be used for other kinds of interactive games.
The Pixel Art Construction Kit is a tool that allows people to easily build isometric stuff, manipulating their little cubes as Lego(TM) blocks.
The tool is made by a lightweight core and some plugins that provide (hopefully) all the needed functions
This is a simple project to add the support to display subtitles in Allegro, for using in games, intros and other places you can think.
This will be written in C++, for all platforms supported by Allegro (DOS, Windows, Linux, etc...) and will use the A
Manage sources of video (i.e., from a security camera), recording clips where motion has been detected, and allowing those clips to be replayed.
Variable lead-in/out time, motion detection, logging.
BrickDraw3D is a MacOS program for building with virtual Lego bricks.
It is based on the LDraw parts library and is useful for viewing and editing models
in the DAT format. See http://olson.pair.com/brickdraw3d/ for examples.
libGDN is a joint effort by the Gamedev.net community to create a comprehensive cross API and platform library of useful game development components and functions.
So far there\\\'s a game called Racer (http://www.racer.nl/) and that\\\'s a car-racing game like NFS...They are using a format called *.DOF for their 3D-Models (cars and tracks), but only Windoz has a supported DOF-Converter (from ACE, 3DS or VRM
The Chassis library is a fast class-based library designed to ease the pain of multiplatform application development, with a strong emphasis on openGL games.
OpenGL based C/C++ dialog, which is drawn on 2D/3D scene. This application provides GUI with themes on all objects (as: Mouse Area, Push Zone, Push Button, Radio Button, Check Box, Scroll, Text Box, List Box, Combo Box, Window and others).