Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Try It Free
Our Free Plans just got better! | Auth0
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Tool to create textures for fabric & textile design
Patternshop is a tool to create textures for fabric design.
It functions in a simple and intuitive way.
Import your images into the software and they will repeat instantaneously, adjust proportions, while you arrange them and work in real time.
Preview your work in real time, export a high definition matched image, with the texture and desired dimensions.
The source code has been migrated to Github:
https://github.com/patternshop
AggOO is a higher level, cross platform 2D graphics API which resembles GDI+, but uses Anti-Grain Geometry as the rendering backend. Existing GDI+ code can be converted to use AggOO in most cases by simply replacing the namespace. Modified BSD license.
loadmd2_chung is a dll to load 3D md2 models into openGL
loadmd2 chung is a dll to load 3D md2 animated models into openGL. It is written in compiled freebasic, but can be called by any other current programming language , as c++ or LibertyBasic.
Gimp# is a C# wrapper around the GIMP API. It also offers a plug-in framework. This enables users to quickly write new GIMP plug-ins using .NET or Mono.
IQA is a C library for objectively measuring image/video quality. It implements many popular algorithms, such as MS-SSIM, MS-SSIM*, SIMM, MSE, and PSNR. It is designed to be fast, accurate, and reliable. All code is Valgrind-clean and unit tested.
...The naming convention I have used is a bit wonky as well. In addition the scoping for all the variables, methods, etc. really needs to be reorganized. I might get around to doing a refactoring on this code, but I wouldn't hold my breath. I wrote it over three years ago, and wrote it in quite a hurry when I did. If you compare this stuff with my GPE code, its like night and day.
Well, hopefully somebody learning to work with OGRE or to program in C++, might find it useful
Port of dcraw to C#. Thanks for Dave Coffin the original. Based on v8.88. Code is very much prototype quality and only tested with 450D. Output files from this differ from ones created with the original dcraw (see AHD file for further details)
code in this repository is now deprecated, vvvv has moved to github. please see:
https://github.com/vvvv/vvvv-sdk
---
a collection of standards-based plugins compatible with (among others) vvvv: video tracking plugins based on the freeframe api, audio/video directshow filters, and plugin nodes based on vvvvs own plugin interface. for vvvv see: http://vvvv.org
POVColor is a visual color and gradient picker for POV-Ray. It allows the user to visually pick the color and/or gradient and automatically generates the output code needed by POV-Ray.
ColladaLoader is a free open source C# Library that enables developers to load and display Collada 3D Model files (.DAE) in DirectX 10 using the SlimDX SDK. Partitial .X file support. More info: http://www.tomsdevshack.be/projects/colladaloader
The project will provide a Cocoa framework to interface OpenGL in a more OO-fashioned style. It is not meant to be the fastest code possible, nor to leverage all the power of OpenGL, but to give developers a easy way to start working in 3D
An implementation of Bruhn et al.'s fast variational optical flow algorithm using the OpenCV image processing library. The code calculates dense flow fields with a user-specified level of precision.
Providing stretch and blit routines for SDL surfaces. These are optimized for speed including lots of assembler parts in the general routines and dynamic cpu native code generation for applications to compile specialized stretch-and-blit routines at runti
Command line tool to convert BMP images to binary bitmaps and c header files with 8bit page layout instead of line layout (one byte is 8-bit vertical line). Can be used to present data for graphical LCD images in micro controller programming (eg AVR).
A C and C++ Library + a compiler to create Adobe Flash SWF movies up to version 9 (v1.8.1). Supports nearly all the tags, includes an ActionScript compiler. Detailed docs and other tools: convert fonts to Flash, decompile Flash, jpg2swf. LASTEST IS 1.8.4
zengen is a cross platform 2D graphics library based on SDL. It aims to keep you're code DRY and object oriented by wrapping boilerplate code in easy-to-use classes.
rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
ColorCoder is a plugin for the Code::Blocks IDE. It aims to be an extended and configurable color picker, that lets you to insert the formatted color string to the current opened file in the editor.
In the past 1996 I developed a powerful plug-in for Lightwave 3D 5.0 to improve the Newtek Meta NURBS modeling system, particularly useful to develop organic meshes. After 12 years I found again the papers where I printed out enterely the original source code.