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Small Java efficiency and productivity utilities as both stand alone programs and simple APIs. Including sipplets for GUI (Swing), threading and XML, plus utilities for SQL and XML. Download the wheel here!
3D cellular automata modelling software for large general purpose simulations. Uses custom scripts for rules and can distribute processing over several machines.
QuteMol is a real time, high quality molecular visualizer that offers an array of innovative visual effects. QuteMol aims at improving the clarity of rendered images and at offering a better understanding of the molecular 3D shape and spatial structure.
A collection of tools to help in the creation of 3D graphics which are to assist in and improve various areas of the production pipeline in particular the creation and management of very large scale 3D graphics scenes.
rayGina is a C++ operating-system independent raytracing library, which provides interfaces to extend the raytracing process while runtime and represents a framework for raytracing experiments/development of different components
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Class library for performing geometric constructions in 2D and 3D with Postscript output.
Easy to learn for C++ programmers. Easy parametrizing of figures.
FlScrapBook or FLSB is an XML-based image and album manager which features filtering on user-defined criterias. Written in C++, it makes use of FLTK, which is perfect for creating a self-sufficient CD or DVD containing your albums and FLSB.
osgHaptics is a C++ library that incorporates Haptics into the real-time scenegraph OpenSceneGraph. osgHaptics depends on OpenHaptics from Sensable Inc.
GEM for Max/MSP is Max(cycling'74) external objects to render OpenGL-based graphics. This project is to port of GEM originally coded for pd (puredata).
Yadipe is a collection of utilities for common digital image processing tasks. The main intend is to provide students with an overview of fundamental techniques used in this research field.
A general-purpose library that generates three-dimensional coherent noise. Useful for terrain generation and procedural texture generation. Uses a broad number of techniques (Perlin noise, ridged multifractal, etc.) and combinations of those techniques.
GePhex is a modular video jockey tool. The base visuals can be chosen from sources (videos, cameras). They can be modified by filters and mixers. Each modifier has parameters, that can be controlled by joysticks, soundcards (beat), or midi-devices.
This project is a fork of the Irrlicht Engine with several add-ons and improvements,<getting the lastest advanced features in 3D rendering and a more complete Game Framework.
YuvDevil (or Yuv Devil) is an open source QT-based application that aims to ease the task of viewing and comparing Y/U/V surfaces. The application is aimed at video engineers and codec developers.
A flexible, generic, and extensible framework for creating game engines. The framework supports many of the features of modern game engines, including 3-D graphics, AI, physics, audio, scripting, and networking. It is written in C++ and is cross-platform
Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
Lilith3D is a simple 3D engine for outdoor games. It features dynamic terrain, weather effects, A* pathing, and day/night cycles. Lilith3D is written in C++ and built on OpenGL and SDL for cross-platform use.
Shiva is a C++ library for drawing and animation of vector graphics through an OpenGL context. It can also import SVG graphics and includes a set of "skinnable" standard GUI classes like Button, InputBox and ListBox to give functionality to drawing.
The goal of this project is to develop a library which implements reconstructive stereovision and stereo-correlation. In other terms, the goal of this library is to build a 3D model of a scene from two pictures of a same object taken from different angle