Showing 467 open source projects for "source code computer"

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  • 1
    Development of low cost computer controlled manufacturing equipment and software for use in schools.
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  • 2
    A collection of tools and code for a stereoscopic responsive workbench. Settled in Boğaziçi University, Istanbul, our Media Lab is a small group of 3D Computer Graphics and Vision enthusiast students from all degrees.
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  • 3
    The Data Fusion Peer is a multitier computer vision internet application. The system provides image processing, motion tracking, and visualization information. Application will convert data into 3-Deminsional and other digital environments.
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  • 4
    JShoe is a web based service that works as a complement for education. It's a tool that allows teachers to transmit the art and craft of shoe design.
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  • 5
    London is an application to assist in organizing and viewing photographs saved on the user's computer and hosted on the internet. A plug-ins structure is also available for further expansion.
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  • 6
    A very simple software to shrink images to the size of an average screen (~1280px width). The software uses most capabilitys of the computer in order to resize several hundred images in small time.
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  • 7
    Various projects from Digital Image Processing and Computer Graphics club of Warsaw University of Technology.
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  • 8
    We are a group of students in a french university (perpignan). This is the project of our studies in computer science. This is a 3D engine written in C++ and that use OpenGL/SDL under GPL licence.
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  • 9
    Wii Media Center is a php-based media center for the Nintendo Wii. Running on a web server on a computer, it can stream music, videos and pictures to the internet channel by the WiFi connection.
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  • 10

    GemEngine

    Advanced technology that powers large scale, independent 3D games

    GemEngine(or just "Gem", for short) is a game engine centered around ease of use, clean code, and modern technology. The engine is multi-purpose and is geared toward platform/adventure games. The engine itself is actively used by the same developer to create a full scale indie game. Everything about the engine, from its content editor down to its source code is designed to be easy to understand. Gem requires no knowledge of scripting to be able to fully use, and both the engine and source code are extensively documented. ...
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  • 11
    Cococa Image Viewer for pre Leopard mac os x. Based on the original code of Blake Seely http://www.blakeseely.com
    Downloads: 0 This Week
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  • 12
    A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
    Downloads: 0 This Week
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  • 13
    The aim of DynamiC++ project is the development of dynamic analyzer of C++ code witch can be applied to dynamic C++ compiler (for quick compilation) and for integrated development environment (because dynamic analyzer can be used for smart highlighting).
    Downloads: 0 This Week
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  • 14
    The Java w3d Loader is a 3d format loader for Java 3d. The W3d File Format is the properietary 3d format of many Westwood Studios and EA games. The code is derived from the c++ rentools project hosted here on sourceforge.
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  • 15
    The Wiiframe is a cross platform codebase that connects a Nintendo Wii remote to a 3D graphics window. This code is intended to be used as a base for other cross platform applications that take advantage of the Wii remote, such as games or design tools.
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  • 16
    NecJGui is an antennas design tool, interface for Numerical Electromagnetic Code. It allows easily making NEC input files, and viewing them in 3D. It also contains a version of the simulator, so it's complete IDE for full-wave EM simulation.
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  • 17

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this...
    Downloads: 0 This Week
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