Showing 417 open source projects for "unit-api"

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  • 1
    A C++ wrapper and utility classes for the mental ray API.
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  • 2
    Webcomic Archive and News Generator (WANG) is a database driven PHP application built for both aspiring and existing web comics. Written with a focus on security and speed, the code is built to be easy to use for code novices and experts alike.
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  • 3
    Java Tiny Gfx Library (JTGL) is a graphic fundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: J2SE,J2ME/MIDP(Nokia,Siemens,BlackBerry),SuperWaba(Palm,PPC,Symbian),ExEn,DoJa,etc..
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  • 4
    ...Use the power of many Computer connected to the Internet to raytrace long or complex Animations with the freeware Raytracer POVRay (http:/www.povray.org/). Each Client gets a "work unit" from the Server an
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  • 5
    A Flash-like movie editor. Uses Java 2D API. Users create and edit animated vector graphics, images, sound. Rich GUI, can export animation. Main page http://gazelle.dev.java.net. This SF site now mirror.
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  • 6
    The Jiggle project aims to provide a lightweight Java-centric OO framework for the development of high-performance OpenGL apps based on the JOGL API. The Jiggle projects encompasses production and experimental components to aid the JOGL developer.
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  • 7
    Application Object Procedures to Processing Digital Pictures (OPPOC) written in JAVA, used Java Advanced Imaging (JAI) API. Application allows to add procedures written in JAVA (plug-in).
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  • 8
    The Editable Vectors project provides a strong API for manipulating and editing the vector graphics. Project is based on the Swing classes. API is highly integrated to Java.
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  • 9
    A GUI toolkit for J2ME MIDP applications, designed for speed and size, but allowing for a rich, well-defined user experience. Let`s make beautiful MIDlets together!
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  • 10
    The ion engine is a portable 3D graphics engine for C++. It completely abstracts the underlying API (both OpenGL and Direct3D are supported). Programmable hardware is fully supported.
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  • 11
    OnGui is an open source cross-platform GUI API. Goals are to be simple to learn and use, small and lean, and use C++ in an elegant way. A further goal is to be compatible enough with GTK that both can be used by an application without excessive overhead.
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  • 12
    n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.
    Downloads: 1 This Week
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  • 13
    A cross-platform, API independent GUI. Designed to be easy to integrate with an existing engine or exist as a stand-alone package. Very complete set of low and high level controls.
    Downloads: 0 This Week
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  • 14
    libpg (Poorman's Graphics Library) is a simplified two-dimensional graphics rendering library. It features an elegant API and a very shallow learning curve.
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  • 15
    GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.
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  • 16
    ImageMywizard is written in PHP. It comes in two flavors: 1- an API for managing online images and a 2- front-end application for managing an online gallery. A wide set of configuration variables gives high customization to the system
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  • 17
    Antimatter is a portable 3D engine, written in Java, that only relies on the main Java API.
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  • 18
    JGraphicTools is a easy to use Java-API and a collection of usefull tools for graphic manipulation.
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  • 19
    libGDN is a joint effort by the Gamedev.net community to create a comprehensive cross API and platform library of useful game development components and functions.
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  • 20
    A UML-based spec (implemented in Java and soon in C++) for managing geometric/geographic objects. See <a href="http://geobject.org">geobject.org</a> (<a href="http://geobject.org/GeobjectPublicLicenseV1_0.htm">Geobject Public License 1.0</a>)
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  • 21
    This is an easy-to-use Swing component for viewing 2D images. It uses Sun's Java Advanced Imaging API to load and render the images.It supports various file formats, including JPEG, GIF, PNG, BMP and TIFF.
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  • 22
    Java Inventor is a Java interface to Open Inventor. Open Inventor (http://oss.sgi.com/projects/inventor/) is a popular API for developers of 3D applications. Java Inventor uses the Java Native Interface (JNI) to access the Open Inventor C++ libraries.
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  • 23
    Sketch GT aims to be an extensible, API-independent and platform independent 3D graphics toolkit intended to be used for, but not limited to game development for the Iowa State University's Game Developers Club.
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  • 24
    Java classes and packages for digital image processing under ImageJ using the Colt Java API, and an enhanced Plugins Control Panel for ImageJ
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  • 25
    A personal search utility.
    Downloads: 0 This Week
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