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Sandy is a 3D library written in ActionScript2.
The goal of the library is to provide a complete and user friendly API to manage 3D animations in Flash.
You can see the complete information on the official website : http://www.flashsandy.org
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SPECTRE: the Simple, Progressive, Easily Customizable, Tricked-out RPG Engine! SPECTRE is a collection of easily implemented classes which are intended to eventually form the basis for a complete 2D game engine.
The Pharos Engine is a compact 3D engine originally intended for the space-based RPG The Alexandria Project. It supports vertex and fragment shaders, a full physics library, .mdl model loading, many built in primitives, and full texture and GUI support.
Note: The color functionality in A'Hote has been merged into the Papyrus library. A'Hote is a C++ library for creating color schemes including complements, split complements, triadics, tetradics, analogous colors, monochromatic groups, et. al.
Web-based AJAX tool for creating diagrams of icons and links between them. Features include Google Maps & Google Earth integration, configurable tool palettes, and automated palette generation from a Google Local query.
Stingray provides a robust Object Oriented Programing framework for Javascript. Stingray's classes lessen development time for graphic/multi-media designers and web developers and focus on new projects, rather than re-invent the wheel.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Pixel Toaster is a portable open source framebuffer library for C++. It provides a fast and easy way to get your pixels on the screen. Floating point and truecolor pixel formats are supported on Windows, Mac and Unix.
The OpenAMF project is a free open-source alternative to Macromedia's Java Flash Remoting.
It is as capable of providing application services to Flash MX as Macromedia's proprietary solution.
This project began as a Java port of AMF-PHP.
This is a GUI library designed with the goals to be light, fast, flexible, portable, and to include all features expected from an advanced GUI. It's primarily designed for games with high demands on look and feel.
Light Web Image Editor is a javascriptlibrary that intends to help you offering rich experience to your users. It allows to select specific areas of an image or edit it, and simplify data transmission for backend analyzing.
Emma (Extensible Multi Media Architecture) is an open-source, modular, extensible, dynamic framework for declarative authoring and display of 2D and 3D interactive multimedia. It uses Lua for scripting and Ogre3D for rendering. http://www.emma3d.org
AutoManga will provide authoring tools (integrated with the Skencil vector graphics program) and PyGame (SDL) based display tools for parametric character animation, with tools and helpers optimized for "manga-style" characters. Uses 2D SVG "cels".
Muli3D is a rendering library which implements features of current graphics hardware in software. The focus is on ease of use and clear code; therefore Muli3D is best suited for research and teaching.
CanvasUI is a Lightweight, Compact Java UI. It's designed to be small enough for applet use and uses CSS files for configuration. Implementation is obtained using simple interfaces and event queues.
JavelinOrgChart is a class library, written in Java, for generating organizational charts (OrgChart/OrgTree/Organigram). Utilising the Java2D APIs to generate orgcharts in several formats for the web or SWING-like GUI'S.
graphite: a portable graphics library, written in Java, JOGL and Postscript that allows rapid generation of high-quality graphs using an efficient, compact Java engine.
SvgUP is an open source platform for building interactive Web applications based on SVG components and other web standards like JavaScript, CSS, RDF and DTD. SvgUP allows the separation of concerns by dividing the applications into modules.
This program will open and display images saved in HGR format. Also supports DHGR in two popular formats: BeagleGraphics and DazzleDraw. It will save as PICT and allow batch conversions.
Nested pie chart is for tree visualization. Each node of the tree has a size and color attribute, enabling the chart to be used as a heatmap. Linear arrangement of the nodes in decreasing order of size is an advantage over rectangular heatmaps.
A skeletal animation library designed to load and play skeletal animations. It supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations and has an export plug-in for Maya.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.