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Realtime raytracer using SIMD on ARM, MIPS, PPC and x86
QuadRay engine is a realtime raytracing project aimed at full SIMD utilization
on ARM, MIPS, POWER and x86 architectures. The efficient use of SIMD is achieved
by processing four rays at a time to match SIMD register width (hence the name).
The rendering core of the engine is written in a unified SIMD assembler
allowing single assembler code to be compatible with different processor
architectures, thus reducing the need to maintain multiple parallel versions.
At present, Intel...
The all-built-in-one, automatic, ready-to-go out-of-box, easy-to-use state-of-the-art, and really awesome NASH OS! Over 25,000+ flexible features and controls and all scalable!! The most powerful solution ever built to instantly deliver new heights of online ecommerce enterprise to you.
Atadore OS1 is a verry stable audio and video producer suite with only the best linux has to offer. it comes in 2 versions , the BASE and the PRO. Both free. AtaDore OS has a workflow like osx , and is easy to use for new linux users.
Atadore is based on Ubuntu with a custom Kernel Build and a lot of love. Atadore OS is 64 Bits Only
The Zenipex Library is a game development framework, created with the goal of allowing someone with some knowledge of C++ to create 3D games for platforms including Windows, MacOS X, and Linux. OpenGL and Direct3D 9 are both supported.
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Pear3DEngine is a modern and modular 3D development framework
Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not...
Over 75 C++ function for working with vectors, matrix and quaternions.
Inside the package there is no cycles, if's, classes or structures. Ideal for designing 3D engines.
Headlines of functions are intuitive. For each headline there is a one line comment in Russian. Matrix are presented in OpenGL form
0 4 8 12
1 5 9 13
2 6 10 14
3 7 11 15
Now we are working on adding 50+ more functions for processing the planes, splines, bezier curves and interpolation methods.