Showing 8 open source projects for "audio level meter"

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  • 1
    Silk.NET

    Silk.NET

    About The high-speed OpenGL, OpenCL bindings library

    Spruce up your games and applications with cross-platform 3D graphics, audio, compute and haptics. Fast, free, cross-platform. With an efficient bindings regeneration mechanism, we are committed to ensuring our bindings reflect the latest specifications with monthly updates generated straight from the upstream sources. In addition to providing high-speed, direct, and transparent bindings, we provide high-level utilities and wrappers to maximize productivity in common workloads such as platform-agnostic abstractions around Windowing and Input, bringing your apps to a vast number of platforms without changing a single line! ...
    Downloads: 0 This Week
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  • 2
    Kisekae UltraKiss

    Kisekae UltraKiss

    Kisekae UltraKiss is a full featured integrated development environmen

    UltraKiss is a computer program that implements the Kisekae Set system, KiSS, a Japanese graphics system originally developed to facilitate costume changes on virtual dolls. UltraKiss was developed to help artists build their KiSS sets. It is a full featured viewer for all KiSS dolls, games, and visual applications. It is also a complete graphical development environment for creating KiSS applications. It fully implements the FKiSS event driven programming language up to and including...
    Downloads: 10 This Week
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  • 3
    FDiamondEngine

    FDiamondEngine

    3D game engine for C and C++

    Create C/C++ 3D games easily! Game engine including higher-level functions and highest-level that are little less than working games! Include an audio system, an thread system, events, entities, physics, etc. This engine is written in C and C++. But can be used from both languages. It is powered by glib, Irrlicht engine, OpenAL, ODE, Ogg vorbis, etc
    Downloads: 0 This Week
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  • 4
    libpxl

    libpxl

    3D interactive application library

    PXL is a library for writing interactive applications. It uses a component based architecture, which allows creating versatile and reusable object by combining building blocks. The Blender file format is natively supported for loading meshes, material, textures, animation, lamps and more directly from blend files. It supports user input device such as keyboard, mouse and joysticks. Other useful facilities are also integrated for doing audio, networking and multithreading. PXL is cross...
    Downloads: 0 This Week
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  • 5
    A Java Utility to edit and create new game content for Might and Magic 8 with support for 6 and 7. This is an extension of the no-longer-developed UnLod java utility for MM8. MM8LevelEditor is no longer actively developed. A new MMLevelEditor is being re
    Downloads: 11 This Week
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  • 6
    A cross-platform multimedia library aimed at supporting a wide range of programming languages. It exposes a set of C APIs used to generate high-level object-oriented bindings for supported languages at compile-time.
    Downloads: 1 This Week
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  • 7
    QuickTimeTcl is an extension package to Tcl/Tk that runs on Mac OS Classic, Mac OS X, and Windows. It provides a high level interface to QuickTime from Tcl for both application development and scripting from console.
    Downloads: 0 This Week
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  • 8
    Pligame and Pliant+SDL are Pliant bindings for SDL. Pliant\'s dynamic compiler and trivial syntax combines the ease and flexiblity of interpreted languages with compiled execution. Together, you have a high level language for high performance games
    Downloads: 0 This Week
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