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The goal of the work is to design and implement a tool for interactive visualization of scientific data. The assumed application of the tool is the exploratory analysis of results of computer performance benchmarks.
This project aims to development a universal media codecs for video/audio/image processing.
It use same interfaces for all codecs. And it target system is embedded system. The codecs will be include: MPEG2, MPEG4, H264, AAC, VC-1, AVS.
What is HRTP anyway? HRTP is a ray tracer with lots of plugins. Why this name? HRTP stands for "Hyperion Ray Tracing Project". I chose this name based on Hyperion, a greek God of Light
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The Wiiframe is a cross platform codebase that connects a Nintendo Wii remote to a 3D graphics window. This code is intended to be used as a base for other cross platform applications that take advantage of the Wii remote, such as games or design tools.
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Multi-projector immersion software for arbitrary projection surfaces, with automatic camera-estimated image deformation, color balance and edge blending. It handles video, images, 3D models, and immersive sound synchronization.
A simple pong game. This pong game is different from the others, because the player's pad can be controlled by motion in front of a webcam (if one is avaiable).
Parallel GLUT is a parallel implementation of the OpenGL utility toolkit (GLUT) library. It adds a minimal set of constraints and extensions to the GLUT API, allowing the usage of multiple GPU's for multiple display devices and/or increased performance.
OgrePx set the link between 3d engine Ogre and PhysX Physics System. WARNING! Now, there no any stable release, and I don't recommend you to download anything. Check it at July 2008.
This is a fork of the Elphel cameras firmware CVS,
fully open to contributions from the elphel users and developers community
Everyone can submit patches or obtain CVS access for this fork
Stable changes will be ported to the main CVS upon approv
Anepsosis is a skill based 3D MMORPG placed in a fantasy world of levitating islands inspired by ancient Greece arts, architecture and mythology. For more informations visit http://anepsosis.org
Project Water is a multiplayer war simulation game containig our game engine (developed simultaneously) which is meant to be independent of this game and possibly used in our future projects.
voluminium is a library for efficiently visualising "image functions" (ie any function which returns a color given a 2D position) by adaptive sampling, reconstruction and continuous refinement.
PIEngine is a general purpose 3D game engine designed to be an easy to use framework for game developers. It glues together OGRE, ODE, OIS and some other common parts of an engine.
The 3D Slicer is freely available, open-source software for visualization, registration, segmentation, and quantification of medical image data. Follow the link for more info: http://slicer.org
Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.