Showing 212 open source projects for "model-builder"

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  • 1
    AreaJ is a digital photography web archival application implemented with Apache/mod_perl/MySQL. Its features include associative captioning, online editing, flexible search, full user/security model, thumbnailing, complete user documentation and more.
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  • 2
    Library libgro is intended for creation of Generalized Rotational Objects (GRO). GROs are fancy three-dee objects, that can be modelled easily, but they does not look siple. Want to model CRT-tube or wittch's hat in a moment? Try GRO!
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  • 3
    LodeStone is a framework to allow 3D model file loaders to be written in such a way that they can be reused with a variety of scene graph API's.
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  • 4
    A 3D Scene Editor for POVray
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  • 5
    PhotoCat is another tool to batch-run image thumbnails. And create an html hierarchy that mirrors the directory hierarchy. Many different sizes can be created in a sigle pass like Emial and Thumbnail. Gui or Command line supported.
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  • 6
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  • 7

    FlashGoo

    GUI builder for Flash AS3

    A Free Open-Source GUI editor for Flash, FlashDevelop, and Flash Builder. Gui is constructed with XML and AS3
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  • 8
    PhotoCloud is a tool to browse and a navigate for datasets composed of (a) a collection of registered images and (b) a 3D model over which images are aligned. The 3D model can be a point-cloud, triangle mesh. PhotoCloud is based on a client/server architecture and it is scalable: very large dataset (both in terms of (a) and (b) can be handled.
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  • 9

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. ...
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  • 10
    MDX (Warcraft 3D model files) viewer/editor using Java and OpenGL.
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  • 11
    This project gathers data from the National Weather Service and converts it into a KML file for viewing in Google Earth. Initial implementation will focus on Weather Model data.
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  • 12
    Glutmaster is a set of platform-independent classes that wrap GLUT in a C++ object model.
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